if _i ==7:
for x in range (100):
ass_main(ASS_BUF, SubL(_BT,_BT+(224/4)*3),fscx(50)+fscy(50)+fad(0,_KT/2)+be(1)+blur(7)+color1("#000000")+mov(640,30,640+randint(-45,45),30+randint(-45,45)),"{\p4}m 50 0 b 100 0 100 100 50 100 b 0 100 0 0 50 0{\p0}")
X = _X + randint(30,60)
for i in range(50):
for y in range(AdvInt(50/10)):
BEAT = t1(0,100,mov(640,30,640+randint(-4,4),30+randint(-4,4)))+t1(100,200,mov(640+randint(-4,4),30+randint(-4,4),640+randint(-4,4),30+randint(-4,4)))+t1(200,300,mov(640+randint(-4,4),30+randint(-4,4),640+randint(-4,4),30+randint(-4,4)))+t1(300,400,mov(640+randint(-4,4),30+randint(-4,4),640+randint(-4,4),30+randint(-4,4)))+t1(400,500,mov(640+randint(-4,4),30+randint(-4,4),640,30))
BegTime = _BT+223 + y * 10
EndTime = _BT+223 + (y+1) * 10
ass_main(ASS_BUF, SubL(BegTime, EndTime),BEAT, "woWoWowo")
ass_main(ASS_BUF, SubL(_BT+223+50, _BT+223+87),pos(640,30), "woWoWowo")
for z in range(AdvInt(50/10)):
BEAT = t1(0,100,mov(640,30,640+randint(-4,4),30+randint(-4,4)))+t1(100,200,mov(640+randint(-4,4),30+randint(-4,4),640+randint(-4,4),30+randint(-4,4)))+t1(200,300,mov(640+randint(-4,4),30+randint(-4,4),640+randint(-4,4),30+randint(-4,4)))+t1(300,400,mov(640+randint(-4,4),30+randint(-4,4),640+randint(-4,4),30+randint(-4,4)))+t1(400,500,mov(640+randint(-4,4),30+randint(-4,4),640,30))
BT = _BT+223+87+ z * 10
ET = _BT+223+87 + (z+1) * 10
ass_main(ASS_BUF, SubL(BT, ET),BEAT, "woWoWowo")
ass_main(ASS_BUF, SubL(_BT+223+87+50, _BT+223+87+50+35),pos(640,30), "woWoWowo")
for j in range (15):
EFT2=fad(0,200)+be(1)+mov(_X,_Y,_X+100,_Y)
EFT3=fad(0,200)+be(1)+mov(_X,_Y,_X-100,_Y)
ass_main(ASS_BUF, SubL(_BT+223+87+85+j*2,_BT+223+87+85+30),bord(0)+blur(2)+alpha(180)+color1("#000000")+EFT2, Text = _TXT)
ass_main(ASS_BUF, SubL(_BT+223+87+85+j*2,_BT+223+87+85+30),bord(0)+blur(2)+alpha(180)+color1("#000000")+EFT3, Text = _TXT)
elif _i == 11:
for x in range (100):
ass_main(ASS_BUF, SubL(_BT,_BT+(194/4)*3),fscx(50)+fscy(50)+fad(0,_KT/2)+be(1)+blur(7)+color1("#000000")+mov(640,30,640+randint(-45,45),30+randint(-45,45)),"{\p4}m 50 0 b 100 0 100 100 50 100 b 0 100 0 0 50 0{\p0}")
X = _X + randint(30,60)
for i in range(50):
for y in range(AdvInt(50/10)):
BEAT = t1(0,100,mov(640,30,640+randint(-4,4),30+randint(-4,4)))+t1(100,200,mov(640+randint(-4,4),30+randint(-4,4),640+randint(-4,4),30+randint(-4,4)))+t1(200,300,mov(640+randint(-4,4),30+randint(-4,4),640+randint(-4,4),30+randint(-4,4)))+t1(300,400,mov(640+randint(-4,4),30+randint(-4,4),640+randint(-4,4),30+randint(-4,4)))+t1(400,500,mov(640+randint(-4,4),30+randint(-4,4),640,30))
BegTime = _BT+194 + y * 10
EndTime = _BT+194 + (y+1) * 10
ass_main(ASS_BUF, SubL(BegTime, EndTime),BEAT, "woWoWowo")
ass_main(ASS_BUF, SubL(_BT+194+50,_BT+194+50+38),pos(640,30), "woWoWowo")
for z in range(AdvInt(50/10)):
BEAT = t1(0,100,mov(640,30,640+randint(-4,4),30+randint(-4,4)))+t1(100,200,mov(640+randint(-4,4),30+randint(-4,4),640+randint(-4,4),30+randint(-4,4)))+t1(200,300,mov(640+randint(-4,4),30+randint(-4,4),640+randint(-4,4),30+randint(-4,4)))+t1(300,400,mov(640+randint(-4,4),30+randint(-4,4),640+randint(-4,4),30+randint(-4,4)))+t1(400,500,mov(640+randint(-4,4),30+randint(-4,4),640,30))
BT = _BT+194+88+ z * 10
ET = _BT+194+88 + (z+1) * 10
ass_main(ASS_BUF, SubL(BT, ET),BEAT, "woWoWowo")
ass_main(ASS_BUF, SubL(_BT+194+88+50,_BT+194+88+87),pos(640,30), "woWoWowo")
for j in range (15):
EFT2=fad(0,200)+be(1)+mov(_X,_Y,_X+100,_Y)
EFT3=fad(0,200)+be(1)+mov(_X,_Y,_X-100,_Y)
ass_main(ASS_BUF, SubL(_BT+194+88+87+j*2,_BT+194+88+87+30),bord(0)+blur(2)+alpha(180)+color1("#000000")+EFT2, Text = _TXT)
ass_main(ASS_BUF, SubL(_BT+194+88+87+j*2,_BT+194+88+87+30),bord(0)+blur(2)+alpha(180)+color1("#000000")+EFT3, Text = _TXT)
else:
for x in range (100):
ass_main(ASS_BUF, SubL(_BT+_SK,_BT+_SK+(_KT/4)*3),fscx(50)+fscy(50)+fad(0,_KT/2)+be(1)+blur(7)+color1("#000000")+mov(_X,_Y,_X+randint(-45,45),_Y+randint(-45,45)),"{\p4}m 50 0 b 100 0 100 100 50 100 b 0 100 0 0 50 0{\p0}")
X = _X+randint(30,60)
ass_main(ASS_BUF, SubL(_BT+_j*8,_BT+_SK),pos(_X, _Y),_TXT)
ass_main(ASS_BUF, SubL(_BT+_SK,_ET),pos(_X,_Y)+EFT1, Text = _TXT)
for j in range (15):
EFT2=fad(0,200)+be(1)+mov(_X,_Y,_X+100,_Y)
EFT3=fad(0,200)+be(1)+mov(_X,_Y,_X-100,_Y)
ass_main(ASS_BUF, SubL(_ET+j*2,_ET+30),bord(0)+blur(2)+alpha(230)+color1("#000000")+EFT2, Text = _TXT)
ass_main(ASS_BUF, SubL(_ET+j*2,_ET+30),bord(0)+blur(2)+alpha(230)+color1("#000000")+EFT3, Text = _TXT)