ImageStone

Introduction

ImageStone is a powerful C++ class library for image manipulation. It is written in pure C++ and is easily to portable. Its features include load/save (supports BMP, GIF, JPG, PNG, TIF, ICO, TGA, PCX, PSD...), display, histogram, undo/redo, and image transformation with over 100 predefined effects.

License

ImageStone is free. You can use the code however you want (free or commercial), as long as you don't claim it as your own. (If you use it in your product, I hope I could be notified.)

Using ImageStone

It's extremely easy, all you need to do is add #include "ImageStone.h" at the beginning of your source code. If you are using ImageStone in a MFC project, just add this include line at the end of StdAfx.h file.

The most basic and the most important class is FCObjImage, let's learn how to use it.

... load/save image file under any OS

// for Windows : ImageStone use GDI+ to load/save image, Jpg/Png/Gif/Bmp/Tga/Tif be supported
// for Linux : Only Bmp/Tga be supported, but you can set FreeImage handler to support more.
FCObjImage   img ;
img.Load ("test.jpg") ;
if (!img.IsValidImage())
{
    assert(false) ;
    return false ;
}

// print image's information : width, height, bit per pixel
printf ("image's width : %d",  img.Width()) ;
printf ("image's height : %d", img.Height()) ;
printf ("image's bpp : %d",    img.ColorBits()) ;

// Load/Save function determine image's format by file's ext name
// save image as jpeg file, jpg's quality set 90 (ranges from 1 to 99)
img.Save ("save.jpg", 90) ;
img.Save ("save.png") ;
img.Save ("save.tif") ;

// Another way to set quality
FCImageProperty   prop ;
prop.SetPropertyValue (IMAGE_TAG_JPEG_QUALITY, "90") ;
img.Save ("save.jpg", prop) ;

... load image from memory under any OS

// Load image into memory
char   * p = 0 ;
int    n = 0 ;
FCOXOHelper::LoadFileToBuffer ("test.jpg", p, n) ;

FCObjImage   img ;
img.Load (p, n, IMG_JPG) ;

delete[] p ;

// this line demonstrate how to determine image's format by file's ext name
IMAGE_TYPE  t = FCObjImage::GetImageHandleFactory()->QueryImageFileType("test.jpg");

... load image from DIB stream under any OS

// Load image into memory
char   * p = 0 ;
int    n = 0 ;
FCOXOHelper::LoadFileToBuffer ("test.bmp", p, n) ;
p += sizeof(BITMAPFILEHEADER) ;

// now p point to a DIB stream
FCObjImage   img ;
img.LoadDIBStream (p, n) ;

delete[] p ;

... load image from resource under Windows

// Load image from local exe file
FCObjImage   img ;
FCWin32::LoadImageRes (img, MAKEINTRESOURCE(nID), TEXT("JPG"), IMG_JPG) ;

// Load image from DLL's resource
HMODULE   hDll = LoadLibrary (TEXT("ResDll.dll")) ;
FCWin32::LoadImageRes (img, MAKEINTRESOURCE(nID), TEXT("JPG"), IMG_JPG, hDll) ;

// Load image from standard BITMAP resource
FCWin32::LoadImageBitmapRes (img, MAKEINTRESOURCE(nID)) ;

... load/save image via FreeImage library

// change to FreeImage library load/save image
// more detail refer to example 005
FCObjImage::SetImageHandleFactory (new FCImageHandleFactory_FreeImage) ;
img.Load ("test.jpg") ;

// change to GDI+ load/save image
FCObjImage::SetImageHandleFactory (new FCImageHandleFactory_Gdiplus) ;
img.Load ("test.jpg") ;

... combine ImageHandleFactory

// use FreeImage to load/save PSD/PCX image
class CMyImageFactory : public FCImageHandleFactory
{
protected:
    virtual FCImageHandleBase* CreateImageHandle (IMAGE_TYPE imgType)
    {
        switch (imgType)
        {
            case IMG_BMP : return new FCImageHandle_Bmp ;
            case IMG_TGA : return new FCImageHandle_Tga ;
            case IMG_JPG : return new FCImageHandle_Gdiplus ;
            case IMG_GIF : return new FCImageHandle_Gdiplus ;
            case IMG_TIF : return new FCImageHandle_Gdiplus ;
            case IMG_PNG : return new FCImageHandle_Gdiplus ;
            case IMG_PCX : return new FCImageHandle_FreeImage ;
            case IMG_PSD : return new FCImageHandle_FreeImage ;
        }
        return 0 ;
    }
    // protected avoid user delete object.
    virtual ~CMyImageFactory() {}
};

// use our custom factory to read/write image
FCObjImage::SetImageHandleFactory (new CMyImageFactory) ;
FCObjImage   img ;
img.Load ("test.jpg") ;

... load multi-frame GIF

FCObjMultiFrame   img ;
img.Load ("test.gif") ;
img.GetFrame(0)->Save ("001.jpg") ;
img.GetFrame(1)->Save ("001.jpg") ;
...

... Load jpeg's EXIF information

FCObjImage        img ;
FCImageProperty   prop ;
img.Load ("test.jpg", &prop) ;

// get camera ISO speed
std::string   m = prop.QueryPropertyValue (IMAGE_TAG_EXIF_ISOSpeed) ;
// get camera equip model
std::string   n = prop.QueryPropertyValue (IMAGE_TAG_EquipModel) ;

... draw image object under Windows

FCObjImage   img ;
// capture current screen
RECT         rc = {0, 0, GetSystemMetrics(SM_CXSCREEN), 
                         GetSystemMetrics(SM_CYSCREEN)} ;
FCWin32::CaptureScreen (img, rc) ;

// Draw image (no stretch) where top-left at (0,0) of hdc
FCWin32::DrawImage (img, hdc, 0, 0) ;

// Stretch image on region of hdc
RECT     rcOnDC = {100, 100, 200, 200} ;
FCWin32::DrawImage (img, hdc, rcOnDC) ;

// Stretch image on central of hdc's region and keeping image's aspect
FCWin32::DrawImageAspect (img, hdc, rcOnDC) ;

// Stretch regionof image on region of hdc
RECT     rcImg = {20, 20, 50, 50} ;
FCWin32::DrawImage (img, hdc, rcOnDC, rcImg) ;

... copy/paste image to/from clipboard

FCObjImage   img ;
img.Load ("test.jpg") ;

// copy image to clipboard
FCWin32::CopyToClipboard (img) ;

// get image in clipboard
FCWin32::GetClipboardImage (img) ;

... convert between GDI HBITMAP and FCObjImage

// create HBITMAP from FCObjImage object
FCObjImage   img ;
img.Load ("test.jpg") ;
HBITMAP   h = FCWin32::CreateDDBHandle (img) ;

// create FCObjImage object from HBITMAP
FCWin32::CreateImageFromDDB (h, img) ;

... convert between GDI+ Bitmap and FCObjImage

// create GDI+ Bitmap from FCObjImage object
FCObjImage   img ;
img.Load ("test.jpg") ;
Gdiplus::Bitmap   * pBmp = FCWin32::GDIPlus_CreateBitmap(img) ;
delete pBmp ;

// create FCObjImage object from GDI+ Bitmap
FCWin32::GDIPlus_LoadBitmap (*pBmp, img) ;

... process image

FCObjImage   img ;
img.Load ("test.jpg") ;

// resize (smooth) image
img.Stretch (nWidth, nHeight) ;
img.Stretch_Smooth (nWidth, nHeight) ;

// Use SinglePixelProcessProc interface to process
// image, there are over 100 pre-implemented effect,
// please refer to class derived from FCInterface_PixelProcess
FCPixelRotate   aCmd (37) ;
img.SinglePixelProcessProc (aCmd) ;

FCPixelBrightness   aCmd (150) ; // 150%
img.SinglePixelProcessProc (aCmd) ;

FCPixelMosaic   aCmd(5) ;
img.SinglePixelProcessProc (aCmd) ;

FCPixelOilPaint   aCmd (3) ;
img.SinglePixelProcessProc (aCmd) ;

... custom image processing

// our processor : change pixel's RGB value 
class CMyPixelProcessor : public FCSinglePixelProcessBase
{
public:
    CMyPixelProcessor (int nR, int nG, int nB) : m_R(nR), m_G(nG), m_B(nB) {}
private:
    virtual void ProcessPixel (FCObjImage* pImg, int x, int y, BYTE* pPixel)
    {
        PCL_B(pPixel) = FClamp0255 (PCL_B(pPixel) + m_B) ;
        PCL_G(pPixel) = FClamp0255 (PCL_G(pPixel) + m_G) ;
        PCL_R(pPixel) = FClamp0255 (PCL_R(pPixel) + m_R) ;
    }
    int   m_R, m_G, m_B ;
};

// this class has the same function to upper
// class, but implement other class
class CMyImageProcessor : public FCPixelWholeImageBase
{
public:
    CMyPixelProcessor (int nR, int nG, int nB) : m_R(nR), m_G(nG), m_B(nB) {}
private:
    virtual void ProcessWholeImage (FCObjImage* pImg, 
                                    FCObjProgress* pProgress)
    {
        for (int y=0 ; y < pImg->Height() ; y++)
        {
            for (int x=0 ; x < pImg->Width() ; x++)
            {
                BYTE   * p = pImg->GetBits(x,y) ;
                PCL_B(p) = FClamp0255 (PCL_B(p) + m_B) ;
                PCL_G(p) = FClamp0255 (PCL_G(p) + m_G) ;
                PCL_R(p) = FClamp0255 (PCL_R(p) + m_R) ;
            }
            if (pProgress)
                pProgress->SetProgress (100 * y / pImg->Height()) ;
        }
    }
    int   m_R, m_G, m_B ;
};

// use our custom processor
FCObjImage   img ;
img.Load ("test.jpg") ;

CMyPixelProcessor   aCmd (20, 20, 20) ;
img.SinglePixelProcessProc (aCmd) ;

CMyImageProcessor   aCmd (20, 20, 20) ;
img.SinglePixelProcessProc (aCmd) ;

... add text on image

FCObjImage   img ;
img.Load ("c:\\test.jpg") ;

// now we create text layer
FCObjTextLayer   imgT ;
PACK_TextLayer   tp ;
tp.m_bAddShadow = false ;
tp.m_bAntiAliased = true ;
tp.m_bBold = true ;
tp.m_bItalic = true ;
tp.m_crFont = PCL_RGBA(0,0,255) ;
tp.m_nFontSize = 128 ;
tp.m_strFace = "Arial" ;
tp.m_strText = "Hello" ;
FCWin32::CreateTextLayer_GDIPlus (imgT, tp) ;

// now we have create text image, additional
// we can add some affect on it, such as gradient color
POINT                 pt1={0,0}, pt2={0,50} ;
FCPixelGradientLine   aCmd (pt1, pt2, PCL_RGBA(0,0,255), 
                            FCColor::crWhite()) ;
imgT.SinglePixelProcessProc (aCmd) ;

// blend text layer on image
RECT   rc = {0, 0, imgT.Width(), imgT.Height()} ;
img.AlphaBlend (imgT, rc, rc, 100) ;

History

Author and Contact

Contact information of the author, Fu Li: