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[完整特效] [lun]008_战国basara [复制链接]

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发表于 2012-3-2 22:04:52 |只看该作者 |倒序浏览
  1. from tcaxPy import *


  2. def tcaxPy_Init():
  3.     global _FontFileName          # frame duration, in millisecond
  4.     global _FD                  
  5.     global _Fs
  6.     global _Length
  7.     global _Bd
  8.     global _Br
  9.     global _FaceID
  10.     global Font
  11.     _FontFileName = GetVal(val_FontFileName)
  12.     _FD = 1000 / GetVal(val_FXFPS)
  13.     _Fs = GetVal(val_FontSize)
  14.     _Length = GetVal(val_TextLength)
  15.     _Bd = GetVal(val_Bord)
  16.     _Br = GetVal(val_Blur)
  17.     _FaceID = GetVal(val_FaceID)
  18.     Font = InitFont(_FontFileName, _FaceID, _Fs, GetVal(val_Spacing), GetVal(val_SpaceScale), 0xFFFFFF, 0, 0)

  19. def fr(x):

  20.     X = randint(-x,x)

  21.     return frx(X)+fry(X)+frz(X)

  22. def tcaxPy_Main(_i, _j, _n, _BT, _ET, _SK, _KT, _X, _Y, _A, _TXT):

  23.     ASS_BUF  = []        # used for saving ASS FX lines

  24.     dx = _X - int(_A / 2 + 0.5)
  25.     dy = _Y - int(_Fs / 2 + 0.5)
  26.     mask = TextOutlineDraw(Font, _TXT, dx, dy)


  27.         
  28.    
  29.     if _i < 2:
  30.         for s in range(15):
  31.             ass_main(ASS_BUF,SubL(_BT-50+_j*5+s,_BT+_j*5+s,15-s), an(5)+move(_X+100,_Y,_X,_Y)+alpha1(255-(_n-_j)*5)+alpha3(180)+fad(500,0)+be(30)+animation(be(10))+color3("E9D9E6")+color1("FFFFFF")+bord(1), _TXT)
  32.         
  33.         sb1=""
  34.         for i in range (0,30):
  35.             a = -0.15+0.01*i
  36.             l = (pow((abs(a)/0.15),0.3)+0.5)*120*8
  37.             sb1= sb1 + "m 0 0 l"+" "+str(int(l*cos(a)))+" "+str(int(l*sin(a)))+" 0 1 c "
  38.         sb2 = ""
  39.         for j in range (0,30):
  40.             a = -0.15+0.01*j
  41.             l = (pow((abs(a)/0.15),0.3)+0.5)*60*8
  42.             sb2 = sb2 +"m 0 0 l"+" "+str(int(l*cos(a)))+" "+str(int(l*sin(a)))+" 0 1 c "


  43.             
  44.         tStep = 2
  45.         for e in range(_BT+_SK,_BT+_SK+_KT,tStep):

  46.             startag = randint(0, 359)
  47.             endag = startag + randint(0,9)/10 * randint(50, 100)
  48.             ass_main(ASS_BUF, SubL(e,e+ 100,19), pos(_X, _Y)+ an(7)+fad(300, 300)+fsc(50,50)+alpha1(0)+be(1)+shad(0)+bord(0)+color1("FF7C00")+ frz(startag) + animation1(0,1000,frz(endag)),"{\p4}"+sb1)
  49.             ass_main(ASS_BUF, SubL(e,e + 100,20), pos(_X, _Y)+ an(7)+fad(300, 300)+fsc(50,50)+alpha1(17)+be(1)+shad(0)+bord(0)+color1("FFFFFF")+ frz(startag) + animation1(0,1000,frz(endag)),"{\p4}"+sb2)
  50.         ass_main(ASS_BUF,SubL(_BT,_BT+_SK,45),an(5)+pos(_X,_Y)+bord(2)+color3("E9D9E6")+color1("FFFFFF")+be(3)+blur(2), _TXT)
  51.         ass_main(ASS_BUF,SubL(_BT+_SK,_BT+_SK+_KT/2,45),an(5)+pos(_X,_Y)+bord(2)+color3("E9D9E6")+color1("FFFFFF")+be(3)+blur(2)+fsc(100,100)+animation(fsc(120,120)), _TXT)
  52.         ass_main(ASS_BUF,SubL(_BT+_SK+_KT/2,_BT+_SK+_KT,45),an(5)+pos(_X,_Y)+bord(2)+color3("E9D9E6")+color1("FFFFFF")+be(3)+blur(2)+fsc(120,120)+animation(fsc(100,100)), _TXT)
  53.         ass_main(ASS_BUF,SubL(_BT+_SK+_KT,_ET-50,45),an(5)+pos(_X,_Y)+bord(2)+color3("E9D9E6")+color1("FFFFFF")+be(3)+blur(2), _TXT)
  54.         ts = _BT + _SK - 2 * int(_FD/10)
  55.         te = _BT + _SK + _KT
  56.         ts1 = ts - int(_FD/10)
  57.         te1 = te - int(_FD/10)
  58.         ass_main(ASS_BUF,SubL(ts1,te1,50), an(5)+pos(_X,_Y)+color3("E9D9E6")+color1("482922")+color2("FFFFFF")+bord(3)+blur(2)+be(3)+K(_KT), _TXT)
  59.         ts2 = ts + int(_FD/10)
  60.         te2 = te + int(_FD/10)
  61.         ass_main(ASS_BUF,SubL(ts2,te2,51), an(5)+pos(_X,_Y)+color3("E9D9E6")+color1("FFFFFF")+color2("482922")+bord(3)+blur(2)+be(3)+K(_KT), _TXT)
  62.         if _i == 0:
  63.             for s in range(15):
  64.                 ass_main(ASS_BUF,SubL(_ET-50-(_n-_j)*5+s,_ET-(_n-_j)*5+s,15-s), an(5)+move(_X,_Y,_X-100,_Y)+alpha1(255-(_n-_j)*5)+alpha3(180)+fad(500,0)+be(30)+animation(be(10))+color3("E9D9E6")+color1("FFFFFF")+bord(1), _TXT)

  65.         if _i == 1:
  66.             for p in range(_ET-50,_ET+70,8):
  67.                 for m in range(5):
  68.                     RAN = randint(70,130)
  69.                     ass_main(ASS_BUF,SubL(p,p+6), an(5)+pos(_X+randint(-30,30),_Y+randint(-30,30))+fscx(RAN)+fscy(RAN)+bord(2)+be(8)+blur(3)+color3('D6E8E9')+color1('FFFFFF')+shad(0),"{\p4}m 0 100 l 1 1 l 100 0 l 1 -1 l 0 -100 l -1 -1 l -100 0 l -1 1 m 6 6 {\p0}")
  70.                     ass_main(ASS_BUF,SubL(p,p+6), an(5)+pos(_X+randint(-30,30),_Y+randint(-30,30))+fscx(RAN)+fscy(RAN)+bord(2)+be(8)+blur(3)+color3('D6E8E9')+color1('FFFFFF')+shad(0),"{\p4}m 0 100 l 1 1 l 100 0 l 1 -1 l 0 -100 l -1 -1 l -100 0 l -1 1 m 6 6 {\p0}")
  71.                     ass_main(ASS_BUF,SubL(p,p+6), an(5)+pos(_X+randint(-30,30),_Y+randint(-30,30))+fscx(RAN)+fscy(RAN)+bord(2)+be(8)+blur(3)+color3('D6E8E9')+color1('FFFFFF')+shad(0),"{\p4}m 0 100 l 1 1 l 100 0 l 1 -1 l 0 -100 l -1 -1 l -100 0 l -1 1 m 6 6 {\p0}")
  72.     if _i == 2:
  73.         drution = 10 * _FD
  74.         ass_main(ASS_BUF,SubL(_BT-_FD,_BT,10), an(5)+move(_X + _Length[_i], _Y, _X, _Y)+bord(2)+color3("E9D9E6")+color1("FFFFFF")+be(8)+blur(3)+fry(-180)+alpha(100)+animation(0,drution/2, 1.25, fs(_Fs * 2) + fry(-90) + alpha(200))+animation(drution/2, drution, 0.8, fs(_Fs) + fry(0) + alpha(150)), _TXT)
  75.         if _j % 3 == 0:
  76.             print(_TXT)
  77.             PIX = TextPix(_FontFileName, _FaceID, _Fs, GetVal(val_Spacing), GetVal(val_SpaceScale), DecRGB('84DDED'), 0, False, _TXT)
  78.             PIX = PixBlur(PIX, _Br)

  79.             InitPosX = _X - int(_A / 2 + 0.5) + PIX[0][0]   #first X
  80.             InitPosY = _Y - int(_A / 2 + 0.5) + PIX[0][1]   #first Y
  81.             for h in range(PIX[1][1]):
  82.                 PosY = InitPosY + h

  83.                 for w in range(PIX[1][0]):
  84.                     PosX = InitPosX + w
  85.                     X = PosX-randint(-50,50)
  86.                     Y = PosY-randint(-50,0)
  87.                     idx = 4 * (h * PIX[1][0] + w)
  88.                     PixR = PIX[2][idx + 0]
  89.                     PixG = PIX[2][idx + 1]
  90.                     PixB = PIX[2][idx + 2]
  91.                     PixA = PIX[2][idx + 3]
  92.                     if PixA != 0:
  93.                         M = move(PosX,PosY,X,Y)

  94.                         ass_main(ASS_BUF,SubL(_BT+_SK+(_KT)/_Fs*h,_BT+_SK+_SK,0, Pix_Style), M+bord(1)+color3("84DDED")+be(3)+color1(FmtRGB(PixR,PixG,PixB))+alpha(255-PixA),PixPt())
  95.             ass_main(ASS_BUF,SubL(_BT,_BT+_SK,1), an(5)+pos(_X,_Y)+bord(2)+color3("E9D9E6")+color1("FFFFFF")+be(3)+blur(2), _TXT)
  96.             ass_main(ASS_BUF,SubL(_BT+_SK,_BT+_SK+_SK,1), an(5)+pos(_X,_Y)+bord(2)+blur(3)+be(4)+color3("9CDDE6")+alpha1(255), _TXT)
  97.             ass_main(ASS_BUF,SubL(_BT+_SK+_SK,_ET,1), an(5)+pos(_X,_Y)+bord(2)+blur(3)+be(4)+color3("9CDDE6")+alpha1(255)+fscy(100)+animation(fscy(0)), _TXT)
  98.         else:
  99.             step = int(_FD/10)
  100.             for i in range(_BT,_BT+_SK,step):
  101.                 t = i
  102.                 t1 = t+step
  103.                 ass_main(ASS_BUF,SubL(t,t1,1),an(5)+pos(_X+randint(-3,3),_Y+randint(-3,3))+bord(2)+color3("E9D9E6")+color1("FFFFFF")+be(8)+blur(3), _TXT)
  104.             for j in range(_Fs):
  105.                 ass_main(ASS_BUF,SubL(_BT+_SK+(_KT)/_Fs * j,_BT+_SK+_KT,3), an(5)+move(_X,_Y-_Fs/2,_X,_Y+_Fs/2)+fscx(5)+fscy(5)+color3("FFFFFF")+color1("FFFFFF")+bord(2)+blur(2)+be(3), "●")
  106.             ass_main(ASS_BUF,SubL(_BT+_SK,_BT+_SK+_KT,2),an(2)+pos(_X,_Y+_Fs/2)+bord(2)+color3("E9D9E6")+color1("FFFFFF")+be(3)+blur(2), _TXT)
  107.             ass_main(ASS_BUF,SubL(_BT+_SK+_KT,_ET+30,2),an(2)+clip(_X-_A/2,_Y-_Fs,_X,_Y+_Fs/2)+pos(_X,_Y+_Fs/2)+bord(2)+color3("E9D9E6")+color1("FFFFFF")+be(3)+blur(2)+frz(0)+animation(frz(-180)), _TXT)   
  108.             ass_main(ASS_BUF,SubL(_BT+_SK+_KT,_ET+30,2),an(2)+clip(_X,_Y-_Fs,_X+_A/2,_Y+_Fs/2)+pos(_X,_Y+_Fs/2)+bord(2)+color3("E9D9E6")+color1("FFFFFF")+be(3)+blur(2)+frz(0)+animation(frz(180)), _TXT)
  109.     if _i == 3:
  110.         PIC = ["m 0 0 b 0 0 0 0 0 0 b 0 0 -1 -1 -1 -2 b -1 -3 1 -4 1 -4 b 2 -4 3 -5 4 -5 b 8 -2 12 -9 15 -7 b 15 -7 14 -6 14 -6 b 14 -6 22 -9 25 -11 b 22 -9 18 -6 14 -4 b 16 -4 18 -5 19 -5 b 18 -4 16 -3 15 -3 b 16 -3 17 -2 18 -2 b 16 -2 12 2 10 -1 b 8 0 3 1 0 0 ","m 0 0 b -1 1 -4 -4 -5 -6 b -5 -5 -9 -11 -10 -14 b -10 -15 -12 -18 -13 -19 b -15 -19 -10 -13 -9 -14 b -7 -12 -4 -10 -3 -7 b -1 -8 2 -3 2 -2 b 1 0 3 -1 0 0 ","m 18 0 l 9 21 b 8 24 10 25 12 21 ","m 0 0 b 0 -5 5 -11 10 -8 b 10 -13 13 -13 15 -13 b 13 -13 15 -8 10 -8 b 10 -3 2 0 0 0 ","m 3 9 b -6 9 -7 -7 2 -12 b 7 -8 6 1 3 9 "]
  111.         RAN = randint(100,150)
  112.         ass_main(ASS_BUF,SubL(_BT-20,_BT), an(5)+pos(_X,_Y)+fad(100,0)+be(10)+blur(3)+color3("FFFFFF")+color1("FFFFFF")+bord(3),_TXT)
  113.         ass_main(ASS_BUF,SubL(_BT,_BT+_SK), an(5)+pos(_X,_Y)+bord(2)+color3("E9D9E6")+color1("FFFFFF")+be(3)+blur(2), _TXT)
  114.         for i in range(30):
  115.             ass_main(ASS_BUF,SubL(_BT+_SK+randint(-30,30),_BT+_SK+_KT+(_ET-(_BT+_SK+_KT))/_n * _j +randint(-30,30)),an(5)+move(_X+randint(-10,10),_Y,_X+randint(-15,15),_Y+randint(-40,-5),0,_KT * 4)+fad(randint(0,200),200)+color1("2E2E47")+color3("585682")+fsc(70,70)+fr(360)+animation(fscx(RAN)+fscy(RAN))+alpha(50)+be(8)+blur(4)+bord(2)+fad(0,300),"{\p2}"+PIC[randint(0,4)]+"{\p0}")
  116.         ass_main(ASS_BUF,SubL(_BT+_SK,_BT+_SK+_KT), an(5)+pos(_X,_Y)+bord(2)+color3("E9D9E6")+alpha1(255)+be(3)+blur(2), _TXT)
  117.         ass_main(ASS_BUF,SubL(_BT+_SK+_KT,_BT+_SK+_KT+30), an(5)+pos(_X,_Y)+bord(2)+color3("E9D9E6")+alpha1(255)+be(3)+blur(2)+fry(0)+fsc(100,100)+animation(fry(1080)+fsc(0,0)), _TXT)
  118.     if _i == 4:
  119.         ass_main(ASS_BUF,SubL(_BT-50,_BT), an(5)+pos(_X,_Y)+fad(200,0)+be(10)+blur(3)+color3("FFFFFF")+color1("FFFFFF")+bord(4),_TXT)
  120.         ass_main(ASS_BUF,SubL(_BT,_BT+_SK,2),an(5)+pos(_X,_Y)+bord(2)+color3("E9D9E6")+color1("FFFFFF")+be(3)+blur(2), _TXT)
  121.         ass_main(ASS_BUF,SubL(_BT+_SK,_ET-(_n-_j+1)*20,1), an(5)+pos(_X+randint(-3,3),_Y+randint(-3,3))+bord(2)+color3("E9D9E6")+color1("FFFFFF")+be(3)+blur(2), _TXT)
  122.         ass_main(ASS_BUF,SubL(_ET-(_n-_j+1)*20,_ET-(_n-_j)*20,1), an(5)+move(_X+randint(-3,3),_Y+randint(-3,3),_X-50,_Y-50)+frz(360)+animation(frz(0))+bord(2)+color3("E9D9E6")+color1("FFFFFF")+be(3)+blur(2), _TXT)
  123.     if _i == 5:
  124.         ass_main(ASS_BUF,SubL(_BT-20+_j*20,_BT+_j*20), an(2)+pos(_X,_Y+_Fs/2)+bord(2)+color3("E9D9E6")+color1("FFFFFF")+be(3)+blur(2)+fscy(0)+animation(fscy(100)), _TXT)
  125.         ass_main(ASS_BUF,SubL(_BT+_j*20,_BT+_SK), an(5)+pos(_X,_Y)+bord(2)+color3("E9D9E6")+color1("FFFFFF")+be(3)+blur(2), _TXT)
  126.         ass_main(ASS_BUF,SubL(_BT+_SK,_BT+_SK+_KT/2,45),an(5)+pos(_X,_Y)+bord(2)+color3("E9D9E6")+color1("FFFFFF")+be(3)+blur(2)+fsc(100,100)+animation(fsc(120,120)), _TXT)
  127.         ass_main(ASS_BUF,SubL(_BT+_SK+_KT/2,_BT+_SK+_KT,45),an(5)+pos(_X,_Y)+bord(2)+color3("E9D9E6")+color1("FFFFFF")+be(3)+blur(2)+fsc(120,120)+animation(fsc(100,100)), _TXT)
  128.         for i in range(15):
  129.             RAN = randint(70,130)
  130.             ass_main(ASS_BUF,SubL(_BT+_SK,_BT+_SK+_KT), an(5)+pos(_X+randint(-30,30),_Y+randint(-30,30))+fscx(RAN)+fscy(RAN)+bord(2)+be(8)+blur(3)+color3('D6E8E9')+color1('FFFFFF')+shad(0),"{\p4}m 0 100 l 1 1 l 100 0 l 1 -1 l 0 -100 l -1 -1 l -100 0 l -1 1 m 6 6 {\p0}")
  131.         ass_main(ASS_BUF,SubL(_BT+_SK+_KT,_ET), an(5)+pos(_X,_Y)+bord(2)+color3("E9D9E6")+color1("FFFFFF")+be(3)+blur(2), _TXT)
  132.     if _i == 6:
  133.         ass_main(ASS_BUF, SubL(_BT+_SK-20, _ET,10), an(5) + pos(_X+randint(-16,16), _Y+randint(-16,16))+fs(1)+blur(1)+color1("BE7E3E")+animation(0,_KT*10,fs(65)+blur(8)) + clip2(7, mask), "●")
  134.         ass_main(ASS_BUF, SubL(_BT+_SK-5, _ET), an(5) + pos(_X-0.5, _Y-1.5) +alpha1(100)+color1("000000")+ bord(0)+blur(2.5), _TXT)
  135.         ass_main(ASS_BUF, SubL(_BT+_SK-5, _BT+_SK+55), an(5) + pos(_X-0.5, _Y-1.5) +alpha1(255)+color3("FFFFFF")+ bord(1.5)+blur(7.5)+animation(bord(0)), _TXT)
  136.     if _i > 6 and _i < 13:
  137.         PIC = ["m 0 0 b 0 0 0 0 0 0 b 0 0 -1 -1 -1 -2 b -1 -3 1 -4 1 -4 b 2 -4 3 -5 4 -5 b 8 -2 12 -9 15 -7 b 15 -7 14 -6 14 -6 b 14 -6 22 -9 25 -11 b 22 -9 18 -6 14 -4 b 16 -4 18 -5 19 -5 b 18 -4 16 -3 15 -3 b 16 -3 17 -2 18 -2 b 16 -2 12 2 10 -1 b 8 0 3 1 0 0 ","m 0 0 b -1 1 -4 -4 -5 -6 b -5 -5 -9 -11 -10 -14 b -10 -15 -12 -18 -13 -19 b -15 -19 -10 -13 -9 -14 b -7 -12 -4 -10 -3 -7 b -1 -8 2 -3 2 -2 b 1 0 3 -1 0 0 ","m 18 0 l 9 21 b 8 24 10 25 12 21 ","m 0 0 b 0 -5 5 -11 10 -8 b 10 -13 13 -13 15 -13 b 13 -13 15 -8 10 -8 b 10 -3 2 0 0 0 ","m 3 9 b -6 9 -7 -7 2 -12 b 7 -8 6 1 3 9 "]
  138.         RAN = randint(100,150)
  139.         ass_main(ASS_BUF,SubL(_BT-20,_BT), an(5)+pos(_X,_Y)+fad(100,0)+be(10)+blur(3)+color3("FFFFFF")+color1("FFFFFF")+bord(3),_TXT)
  140.         ass_main(ASS_BUF,SubL(_BT,_BT+_SK), an(5)+pos(_X,_Y)+bord(2)+color3("E9D9E6")+color1("FFFFFF")+be(3)+blur(2), _TXT)
  141.         ass_main(ASS_BUF,SubL(_BT+_SK,_BT+_SK+_KT), an(5)+pos(_X,_Y)+bord(2)+color3("E9D9E6")+alpha1(255)+be(3)+blur(2), _TXT)
  142.         ass_main(ASS_BUF,SubL(_BT+_SK+_KT,_BT+_SK+_KT+30), an(5)+pos(_X,_Y)+bord(2)+color3("E9D9E6")+alpha1(255)+be(3)+blur(2)+fry(0)+fsc(100,100)+animation(fry(1080)+fsc(0,0)), _TXT)
  143.         if _i > 6 and _i <9:
  144.             for i in range(40):
  145.                 ass_main(ASS_BUF,SubL(_BT+_SK+randint(-30,30),_BT+_SK+_KT+(_ET-(_BT+_SK+_KT))/_n * _j +randint(-30,30)),an(5)+move(_X+randint(-10,10),_Y,_X+randint(-10,10),_Y+randint(-40,40),0,_KT * 4)+fad(randint(0,200),200)+color1("331F29")+color3("5F424C")+fsc(70,70)+fr(360)+animation(fscx(RAN)+fscy(RAN))+alpha(50)+be(8)+blur(4)+bord(2)+fad(0,300),"{\p2}"+PIC[randint(0,4)]+"{\p0}")
  146.         if _i == 9:
  147.             for i in range(40):
  148.                 ass_main(ASS_BUF,SubL(_BT+_SK+randint(-30,30),_BT+_SK+_KT+(_ET-(_BT+_SK+_KT))/_n * _j +randint(-30,30)),an(5)+move(_X+randint(-10,10),_Y,_X+randint(-30,30),_Y+randint(-40,20),0,_KT * 4)+fad(randint(0,200),200)+color1("3F130E")+color3("603109")+fsc(70,70)+fr(360)+animation(fscx(RAN)+fscy(RAN))+alpha(50)+be(8)+blur(4)+bord(2)+fad(0,300),"{\p2}"+PIC[randint(0,4)]+"{\p0}")
  149.         if _i == 10:
  150.             for i in range(40):
  151.                 ass_main(ASS_BUF,SubL(_BT+_SK+randint(-30,30),_BT+_SK+_KT+(_ET-(_BT+_SK+_KT))/_n * _j +randint(-30,30)),an(5)+move(_X+randint(-10,10),_Y,_X+randint(-15,15),_Y+randint(-40,5),0,_KT * 4)+fad(randint(0,200),200)+color1("2E2E47")+color3("585682")+fsc(70,70)+fr(360)+animation(fscx(RAN)+fscy(RAN))+alpha(50)+be(8)+blur(4)+bord(2)+fad(0,300),"{\p2}"+PIC[randint(0,4)]+"{\p0}")
  152.         if _i == 11:
  153.             for i in range(40):
  154.                 R = RandCir2(_X, _Y, 30, 50)
  155.                 ass_main(ASS_BUF,SubL(_BT+_SK+randint(-30,30),_BT+_SK+_KT+(_ET-(_BT+_SK+_KT))/_n * _j +randint(-30,30)),an(5)+move(_X,_Y,R[0],R[1],0,_KT * 4)+fad(randint(0,200),200)+color1("331F29")+color3("5F424C")+fsc(70,70)+fr(360)+animation(fscx(RAN)+fscy(RAN))+alpha(50)+be(8)+blur(4)+bord(2)+fad(0,300),"{\p2}"+PIC[randint(0,4)]+"{\p0}")
  156.         if _i == 12:
  157.             for i in range(40):
  158.                 ass_main(ASS_BUF,SubL(_BT+_SK+randint(-30,30),_BT+_SK+_KT+(_ET-(_BT+_SK+_KT))/_n * _j +randint(-30,30)),an(5)+move(_X+randint(-5,5),_Y,_X+randint(-15,15),_Y+randint(-40,5),0,_KT * 4)+fad(randint(0,200),200)+color1("3F130E")+color3("603109")+fsc(70,70)+fr(360)+animation(fscx(RAN)+fscy(RAN))+alpha(50)+be(8)+blur(4)+bord(2)+fad(0,300),"{\p2}"+PIC[randint(0,4)]+"{\p0}")        
  159.     if _i == 13:
  160.         ts = _BT + _SK - 2 * int(_FD/10)
  161.         te = _BT + _SK + _KT
  162.         ts1 = ts - int(_FD/10)
  163.         te1 = te - int(_FD/10)
  164.         ass_main(ASS_BUF,SubL(ts1,te1,50), an(5)+pos(_X,_Y)+color3("E9D9E6")+color1("482922")+color2("FFFFFF")+bord(3)+blur(2)+be(3)+K(_KT), _TXT)
  165.         ts2 = ts + int(_FD/10)
  166.         te2 = te + int(_FD/10)
  167.         ass_main(ASS_BUF,SubL(ts2,te2,51), an(5)+pos(_X,_Y)+color3("E9D9E6")+color1("FFFFFF")+color2("482922")+bord(3)+blur(2)+be(3)+K(_KT), _TXT)
  168.         ass_main(ASS_BUF,SubL(_BT,ts1), an(5)+pos(_X,_Y)+color3("E9D9E6")+color1("482922")+bord(3)+blur(2)+be(3), _TXT)
  169.         ass_main(ASS_BUF,SubL(te2,_ET), an(5)+pos(_X,_Y)+color3("E9D9E6")+color1("FFFFFF")+bord(3)+blur(2)+be(3), _TXT)
  170.         PIC = ["m 0 0 b 0 0 0 0 0 0 b 0 0 -1 -1 -1 -2 b -1 -3 1 -4 1 -4 b 2 -4 3 -5 4 -5 b 8 -2 12 -9 15 -7 b 15 -7 14 -6 14 -6 b 14 -6 22 -9 25 -11 b 22 -9 18 -6 14 -4 b 16 -4 18 -5 19 -5 b 18 -4 16 -3 15 -3 b 16 -3 17 -2 18 -2 b 16 -2 12 2 10 -1 b 8 0 3 1 0 0 ","m 0 0 b -1 1 -4 -4 -5 -6 b -5 -5 -9 -11 -10 -14 b -10 -15 -12 -18 -13 -19 b -15 -19 -10 -13 -9 -14 b -7 -12 -4 -10 -3 -7 b -1 -8 2 -3 2 -2 b 1 0 3 -1 0 0 ","m 18 0 l 9 21 b 8 24 10 25 12 21 ","m 0 0 b 0 -5 5 -11 10 -8 b 10 -13 13 -13 15 -13 b 13 -13 15 -8 10 -8 b 10 -3 2 0 0 0 ","m 3 9 b -6 9 -7 -7 2 -12 b 7 -8 6 1 3 9 "]
  171.         RAN = randint(100,150)
  172.         for i in range(30):
  173.             ass_main(ASS_BUF,SubL(_ET,_ET+60),an(5)+move(_X,_Y,_X+randint(-20,20),_Y+randint(-40,40))+fad(randint(0,200),200)+color1("E67FBC")+color3("A84B82")+fsc(70,70)+fr(360)+animation(fscx(RAN)+fscy(RAN))+alpha(50)+be(8)+blur(4)+bord(2)+fad(0,300),"{\p2}"+PIC[randint(0,4)]+"{\p0}")

  174.                         
  175.                         
  176.         
  177.             
  178.                     
  179.             
  180.             
  181.         
  182.         
  183.    

  184.     return (ASS_BUF,None)           
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Rank: 4

沙发
发表于 2013-3-12 12:49:56 |只看该作者
呜咕。。for i in range (0,30)和for i in range (30)有什么区别呢?。。不都是循环30次吗

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疯子

Rank: 5Rank: 5

板凳
发表于 2013-3-12 15:22:13 |只看该作者
爱雪音MiKu 发表于 2013-3-12 12:49
呜咕。。for i in range (0,30)和for i in range (30)有什么区别呢?。。不都是循环30次吗

...

For i in range (0,30)主要为了加步长用的,和for i in range(30)没区别的

Rank: 4

地板
发表于 2013-3-12 20:20:48 |只看该作者
渣渣疯子 发表于 2013-3-12 15:22
For i in range (0,30)主要为了加步长用的,和for i in range(30)没区别的

呜咕。。V。。明白了。。大感谢
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