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本帖最后由 七海の游风 于 2012-2-24 11:00 编辑
- from tcaxPy import *
- def tcaxPy_Init():
- global _FontFileName
- global _FaceID
- global _Fs
- global _FD
- global _Height
- global _Font
- global _FontSize
- global pyFont
- pyFont = InitFont(GetVal(val_FontFileName), GetVal(val_FaceID), GetVal(val_FontSize), GetVal(val_Spacing), GetVal(val_SpaceScale), 0x0000FF, 0, 0)
- _FontSize = GetVal(val_FontSize)
- _FontFileName = GetVal(val_FontFileName)
- _FaceID = GetVal(val_FaceID)
- _Fs = GetVal(val_FontSize)
- _FD = 1000 / GetVal(val_FXFPS)
- _Height = GetVal(val_TextHeight)
- _Font = InitFont(_FontFileName, _FaceID, _Fs, GetVal(val_Spacing), GetVal(val_SpaceScale), 0xFFFFFF, 0, 0)
-
- def tcaxPy_Fin():
- FinFont(_Font)
- def tcaxPy_Main(_i, _j, _n, _BT, _ET, _SK, _KT, _X, _Y, _A, _TXT,):
- ASS_BUF = []
- COLOR=[ "8BA8A4", "8B89A4","A48B93","7F96A6","527565","5F597E","9CB6B4","89A1AF","B08366","916A8A","292D69" ]
- COLOR1=color1(COLOR[randint(0,10)])
- dx = _X - int(_A / 2 + 0.5)
- dy = _Y - int(_Fs / 2 + 0.5)
- mask = TextOutlineDraw(_Font, _TXT, dx, dy)
- if _i > -1 and _i <17:
- ass_main(ASS_BUF, SubL(_BT-8+_j*5,_BT+(_j+1)*5),pos(_X-2,_Y+1)+bord(0)+fad(200,0)+alpha1(50)+color1('A09E9E')+blur(2), _TXT)
- ass_main(ASS_BUF, SubL(_BT+(_j+1)*5,_BT+_SK),pos(_X-2,_Y+1)+bord(0)+alpha1(50)+color1('A09E9E')+blur(2), _TXT)
- ass_main(ASS_BUF, SubL(_BT+_SK,_BT+_SK+_KT),pos(_X-2,_Y+1)+bord(0)+alpha1(50)+color1('A09E9E')+blur(2), _TXT)
- ass_main(ASS_BUF, SubL(_BT+_SK+_KT,_ET+20-8+_j*5),pos(_X-2,_Y+1)+bord(0)+fad(0,200)+alpha1(50)+color1('A09E9E')+blur(2), _TXT)
- if _i == 17:
- ass_main(ASS_BUF, SubL(_BT-8+_j*5,_BT+(_j+1)*5),pos(_X-2,_Y+1)+bord(0)+alpha1(50)+color1('A09E9E')+blur(2), _TXT)
- ass_main(ASS_BUF, SubL(_BT+(_j+1)*5,_BT+_SK),pos(_X-2,_Y+1)+bord(0)+alpha1(50)+color1('A09E9E')+blur(2), _TXT)
- ass_main(ASS_BUF, SubL(_BT+_SK,_BT+_SK+_KT),pos(_X-2,_Y+1)+bord(0)+fad(0,200)+alpha1(50)+color1('A09E9E')+blur(2), _TXT)
- R = randint(0,7)
- t1 = _BT+_SK-20
- t2 = _ET
-
- _Bd = GetVal(val_Bord)
- _Br = GetVal(val_Blur)
- PIX = TextPix(_FontFileName, _FaceID, _Fs, GetVal(val_Spacing), GetVal(val_SpaceScale), DecRGB('0000FF'), 0, False, _TXT)
- PIX = PixBlur(PIX, _Br)
-
- if _i < 2:
- R = randint(0,7)
- t1 = _BT+_SK-20
- t2 = _ET
-
- InitPosX = _X - int(_A / 2 + 0.5) + PIX[0][0] # 第一个像素的X轴坐标
- InitPosY = _Y - int(_Fs / 2 + 0.5) + PIX[0][1] # 第一个像素的Y轴坐标
- for h in range(PIX[1][1]): # 开始纵向扫描
- PosY = InitPosY + h
- # 当前像素Y轴坐标
- for w in range(PIX[1][0]): # 开始横向扫描
- PosX = InitPosX + w
- X = PosX-randint(-50,50)
- Y = PosY-randint(-50,50) # 当前像素X轴坐标
- idx = 4 * (h * PIX[1][0] + w) # 脚标
- PixR = PIX[2][idx + 0] # 当前像素的红色分量
- PixG = PIX[2][idx + 1] # 当前像素的绿色分量
- PixB = PIX[2][idx + 2] # 当前像素的蓝色分量
- PixA = PIX[2][idx + 3] # 当前像素的透明度
- if PixA != 0: # 如果当前像素不为透明则进行如下操作
- D = [-h,-w,-(PIX[1][1]-h),-(PIX[1][0]-w),-(PIX[1][1]-h+PIX[1][0]-w),-h-w,-(PIX[1][1]-h+PIX[1][0]+w),-(PIX[1][0]-w+PIX[1][1]-h)][R]
- ass_main(ASS_BUF, SubL(_BT-8+_j*5+randint(-10,10),_BT+_SK,0,Pix_Style),pos(PosX, PosY)+bord(0)+fad(50,0)+color1('010076')+alpha(255-PixA), PixPt())
- ass_main(ASS_BUF, SubL(_BT+_SK+_KT,(t2+20)-D,0,Pix_Style),pos(PosX, PosY)+bord(0)+fad(0,200)+color1('010076')+alpha(255-PixA), PixPt())
- C = randint(-1,1)
- ass_main(ASS_BUF, SubL(_BT-8+_j*5+randint(-10,10),_BT+_SK,0,Pix_Style),pos(PosX+C, PosY+C)+bord(0)+fad(50,0)+color1('010076')+alpha(255-PixA), PixPt())
- ass_main(ASS_BUF, SubL(_BT+_SK+_KT,(t2+20)-D,0,Pix_Style),pos(PosX+C, PosY+C)+bord(0)+fad(0,200)+color1('010076')+alpha(255-PixA), PixPt())
- if _i < 2:
- InitPosX = _X - int(_A / 2 + 0.5) + PIX[0][0] # 第一个像素的X轴坐标
- InitPosY = _Y - int(_Fs / 2 + 0.5) + PIX[0][1] # 第一个像素的Y轴坐标
- for h in range(PIX[1][1]): # 开始纵向扫描
- PosY = InitPosY + h
- # 当前像素Y轴坐标
- for w in range(PIX[1][0]): # 开始横向扫描
- PosX = InitPosX + w
- X = PosX-randint(-50,50)
- Y = PosY-randint(-50,50) # 当前像素X轴坐标
- idx = 4 * (h * PIX[1][0] + w) # 脚标
- PixR = PIX[2][idx + 0] # 当前像素的红色分量
- PixG = PIX[2][idx + 1] # 当前像素的绿色分量
- PixB = PIX[2][idx + 2] # 当前像素的蓝色分量
- PixA = PIX[2][idx + 3] # 当前像素的透明度
- if PixA != 0: # 如果当前像素不为透明则进行如下操作
- step = int(_FD/10)
- for j in range(_BT+_SK,_BT+_SK+_KT,step):
- R = randint(-3,3)
- t = j
- t1 = t + step
- B = randint(-1,1)
- POS = pos(PosX+B, PosY+B)
- ass_main(ASS_BUF, SubL(t,t1,0,Pix_Style), POS+color1('010076')+alpha1(255 - PixA), PixPt())
- if _i > 1 and _i <4:
- F = randint(-10,10)
- ass_main(ASS_BUF, SubL(_BT-8+_j*5,_BT+_SK+_KT),an(5)+pos(_X+F,_Y+F)+color1('010076')+bord(0)+blur(2)+alpha1(0)+fs(1)+animation(0,_KT*10,fs(100))+clip2(7, mask), "●")
- ass_main(ASS_BUF, SubL(_BT+_SK+_KT,_ET+20-8+_j*5),an(5)+pos(_X,_Y)+color1('010076')+bord(0)+fad(0,200)+blur(2)+alpha1(0)+fs(100)+clip2(7, mask), "●")
- ass_main(ASS_BUF, SubL(_BT+_SK,_BT+_SK+_KT),an(5)+pos(_X,_Y-30)+color1('FFFFFF')+bord(0)+blur(8)+alpha1(50)+fs(1)+animation(0,_KT*10,fs(80))+clip2(7, mask), "●")
- ass_main(ASS_BUF, SubL(_BT+_SK+_KT,_ET-8+_j*5),an(5)+pos(_X,_Y-30)+color1('FFFFFF')+bord(0)+fad(0,200)+blur(8)+alpha1(50)+fs(80)+clip2(7, mask), "●")
- for i in range(70):
- ass_main(ASS_BUF, SubL((_BT+_SK+40)-i,_BT+_SK+_KT),pos(_X,(_Y+20)-i)+color1('FFFFFF')+alpha1(255-(i/2-2))+bord(0)+fs(50-(i/10-6))+blur(1-(i/10-6))+shad(0)+frx(55)+fad(0,200), _TXT)
- if _i > 3 and _i <6:
- F = randint(-10,10)
- ass_main(ASS_BUF, SubL(_BT-8+_j*5,_BT+_SK+_KT),an(5)+pos(_X+F,_Y+F)+color1('000000')+bord(0)+blur(2)+alpha1(0)+fs(1)+animation(0,_KT*10,fs(100))+clip2(7, mask), "●")
- ass_main(ASS_BUF, SubL(_BT+_SK+_KT,_ET+20-8+_j*5),an(5)+pos(_X,_Y)+color1('000000')+bord(0)+fad(0,200)+blur(2)+alpha1(0)+fs(100)+clip2(7, mask), "●")
- ass_main(ASS_BUF, SubL(_BT+_SK,_BT+_SK+_KT),an(5)+pos(_X,_Y-30)+color1('0000FF')+bord(0)+blur(8)+alpha1(50)+fs(1)+animation(0,_KT*10,fs(80))+clip2(7, mask), "●")
- ass_main(ASS_BUF, SubL(_BT+_SK+_KT,_ET-8+_j*5),an(5)+pos(_X,_Y-30)+color1('0000FF')+bord(0)+fad(0,200)+blur(8)+alpha1(50)+fs(80)+clip2(7, mask), "●")
- for i in range(70):
- ass_main(ASS_BUF, SubL((_BT+_SK+40)-i,_BT+_SK+_KT),pos(_X,(_Y+20)-i)+color1('0000FF+i')+alpha1(255-(i/2-2))+bord(0)+fs(50-(i/10-6))+blur(1-(i/10-6))+shad(0)+frx(55)+fad(0,200), _TXT)
-
- if _i > 5 and _i <10:
- R = randint(-20,20)
- ass_main(ASS_BUF, SubL(_BT-8+_j*5,_ET),an(5) + pos(_X,_Y)+color1('000000')+bord(0)+fad(100,0)+alpha1(0)+fs(100)+blur(5)+clip2(7, mask), "●")
- ass_main(ASS_BUF, SubL(_ET,_ET+20-8+_j*5),an(5) + pos(_X,_Y)+color1('000000')+bord(0)+fad(0,200)+alpha1(0)+fs(100)+blur(5)+clip2(7, mask), "●")
- ass_main(ASS_BUF, SubL(_BT-8+_j*5,_ET),an(5) + pos(_X+R,_Y+R)+color1('0000FF')+bord(0)+fad(100,0)+alpha1(100)+fs(1)+animation(0,400,fs(50))+blur(8)+clip2(7, mask), "●")
- ass_main(ASS_BUF, SubL(_ET,_ET+20-8+_j*5),an(5) + pos(_X+R,_Y+R)+color1('0000FF')+bord(0)+fad(0,200)+alpha1(100)+fs(50)+animation(0,400,fs(1))+blur(8)+clip2(7, mask), "●")
- InitPosX = _X - int(_A / 2 + 0.5) + PIX[0][0] # 第一个像素的X轴坐标
- InitPosY = _Y - int(_Fs / 2 + 0.5) + PIX[0][1] # 第一个像素的Y轴坐标
- for h in range(0,PIX[1][1],4): # 开始纵向扫描
- PosY = InitPosY + h
- # 当前像素Y轴坐标
- for w in range(PIX[1][0]): # 开始横向扫描
- PosX = InitPosX + w
- X = PosX-randint(-50,50)
- Y = PosY-randint(-50,50) # 当前像素X轴坐标
- idx = 4 * (h * PIX[1][0] + w) # 脚标
- PixR = PIX[2][idx + 0] # 当前像素的红色分量
- PixG = PIX[2][idx + 1] # 当前像素的绿色分量
- PixB = PIX[2][idx + 2] # 当前像素的蓝色分量
- PixA = PIX[2][idx + 3] # 当前像素的透明度
- if PixA != 0: # 如果当前像素不为透明则进行如下操作
- ass_main(ASS_BUF, SubL(_BT+_SK-20+w,_BT+_SK+_KT,0,Pix_Style),pos(PosX,PosY)+bord(0)+fad(100,0)+color1('0000FF')+alpha(255-PixA), PixPt())
- ass_main(ASS_BUF, SubL(_BT+_SK+_KT,_ET+w-8+_j*5,0,Pix_Style),pos(PosX,PosY)+bord(0)+fad(0,200)+color1('0000FF')+alpha(255-PixA), PixPt())
- InitPosX = _X - int(_A / 2 + 0.5) + PIX[0][0] # 第一个像素的X轴坐标
- InitPosY = _Y - int(_Fs / 2 + 0.5) + PIX[0][1] # 第一个像素的Y轴坐标
- for h in range(PIX[1][1]): # 开始纵向扫描
- PosY = InitPosY + h
- # 当前像素Y轴坐标
- for w in range(0,PIX[1][0],4): # 开始横向扫描
- PosX = InitPosX + w
- X = PosX-randint(-50,50)
- Y = PosY-randint(-50,50) # 当前像素X轴坐标
- idx = 4 * (h * PIX[1][0] + w) # 脚标
- PixR = PIX[2][idx + 0] # 当前像素的红色分量
- PixG = PIX[2][idx + 1] # 当前像素的绿色分量
- PixB = PIX[2][idx + 2] # 当前像素的蓝色分量
- PixA = PIX[2][idx + 3] # 当前像素的透明度
- if PixA != 0: # 如果当前像素不为透明则进行如下操作
- ass_main(ASS_BUF, SubL(_BT+_SK-20+h,_BT+_SK+_KT,0,Pix_Style),pos(PosX,PosY)+bord(0)+fad(100,0)+color1('0000FF')+alpha(255-PixA), PixPt())
- ass_main(ASS_BUF, SubL(_BT+_SK+_KT,_ET+h-8+_j*5,0,Pix_Style),pos(PosX,PosY)+bord(0)+fad(0,200)+color1('0000FF')+alpha(255-PixA), PixPt())
- if _i > 9 and _i <17:
- step = int(_FD/10)
- for j in range(int(_BT+_SK),int(_BT+_SK+_KT/2),step):
- t = j
- t1 = t + step
- ass_main(ASS_BUF, SubL(t,t1),an(5) + pos(_X+randint(-20,20),_Y+randint(-20,20))+color1('000000')+bord(0)+alpha1(0)+fs(40+randint(-20,20))+blur(4)+clip2(7, mask), "●")
- if _i > 9 and _i <17:
- ass_main(ASS_BUF, SubL(_BT+_SK+_KT/2,_ET+10-8+_j*5),an(5) + pos(_X+randint(-10,10),_Y+randint(-10,10))+color1('000000')+bord(0)+alpha1(0)+fs(1)+animation(0,_KT*10,fs(150))+blur(4)+clip2(7, mask), "●")
- if _i > 9 and _i <17:
- step = int(_FD/10)
- for j in range(_BT+_SK+20,_ET+10-8+_j*5,step):
- t = j
- t1 = t + step
- R = randint(-15,15)
- ass_main(ASS_BUF, SubL(t,t1),an(5) + pos(_X+R,_Y+R)+color1('0000FF')+bord(0)+alpha1(150)+fs(40+randint(-20,30))+blur(6)+clip2(7, mask), "●")
- if _i == 17:
- PIX = TextPix(pyFont, _TXT)
- InitPosX = _X - int(_A / 2 + 0.5) + PIX[0][0]
- InitPosY = _Y - int(_FontSize / 2 + 0.5) + PIX[0][1]
- X_list = []
- Y_list = []
- for h in range(PIX[1][1]):
- PosY = InitPosY + h
- for w in range(PIX[1][0]):
- PosX = InitPosX + w
- X = PosX
- Y = PosY
-
- idx = 4 * (h * PIX[1][0] + w)
- PixR = PIX[2][idx + 0]
- PixG = PIX[2][idx + 1]
- PixB = PIX[2][idx + 2]
- PixA = PIX[2][idx + 3]
- if PixA != 0:
- Y_list.append(PosY)
- X_list.append(PosX)
- B = Y_list[randint(0,len(Y_list)-1)]
- A = X_list[randint(0,len(Y_list)-1)]
-
- distance = []
- for h in range(PIX[1][1]):
- PosY = InitPosY + h
- for w in range(PIX[1][0]):
- PosX = InitPosX + w
- X = PosX
- Y = PosY
- idx = 4 * (h * PIX[1][0] + w)
- PixR = PIX[2][idx + 0]
- PixG = PIX[2][idx + 1]
- PixB = PIX[2][idx + 2]
- PixA = PIX[2][idx + 3]
- if PixA != 0:
- import math
- d = int(math.sqrt((X-A)**2+(Y-B)**2))
- distance.append(d)
- dmax = max(distance)
-
- Color2 = DivClr('000000','0000FF',int(dmax))
- for h in range(PIX[1][1]):
- PosY = InitPosY + h
- for w in range(PIX[1][0]):
- PosX = InitPosX + w
- X = PosX
- Y = PosY
- idx = 4 * (h * PIX[1][0] + w)
- PixR = PIX[2][idx + 0]
- PixG = PIX[2][idx + 1]
- PixB = PIX[2][idx + 2]
- PixA = PIX[2][idx + 3]
- if PixA != 0:
- import math
- d = int(math.sqrt((X-A)**2+(Y-B)**2))-1
- ass_main(ASS_BUF, SubL(_BT+w-8+_j*5,_BT+_SK,0,Pix_Style),pos(X,Y)+fad(200,0)+bord(0)+alpha1(255-PixA)+color1(Color2[d]), PixPt())
- ass_main(ASS_BUF, SubL(_BT+w-8+_j*5,_BT+_SK,0,Pix_Style),pos(X,Y)+fad(200,0)+bord(0)+alpha1(255-PixA)+color1(Color2[d]), PixPt())
-
- ass_main(ASS_BUF, SubL(_BT+_SK,int(_BT+_SK+w*(_KT/PIX[1][0])),0,Pix_Style),pos(X,Y)+bord(0)+alpha1(255-PixA)+color1(Color2[d]), PixPt())
- ass_main(ASS_BUF, SubL(_BT+_SK,int(_BT+_SK+w*(_KT/PIX[1][0])),0,Pix_Style),pos(X,Y)+bord(0)+alpha1(255-PixA)+color1(Color2[d]), PixPt())
- rnd = randint(-10,10)
- ass_main(ASS_BUF, SubL(int(_BT+_SK+w*(_KT/PIX[1][0])),int(_BT+_SK+100+rnd+w*(_KT/PIX[1][0])),0,Pix_Style),mov(X,Y,X-50+rnd,Y+rnd)+fad(0,300)+bord(0)+alpha1(255-PixA)+color1(Color2[d]), PixPt())
- return (ASS_BUF, None)
复制代码 115下载预览:http://115.com/file/beldgnv5 |
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