TCAX 字幕特效制作工具官方论坛 | ASS | TCAS | Python | Aegisub | Lua

 找回密码
 新人加入
查看: 19125|回复: 34
打印 上一主题 下一主题

【某鬼的蛋疼摸索】渣渣日记 [复制链接]

Rank: 5Rank: 5

跳转到指定楼层
楼主
发表于 2013-3-31 20:14:50 |只看该作者 |倒序浏览
本帖最后由 ひまり 于 2013-3-31 20:23 编辑

还没想好写啥,估计最近会继续搞ae的东西,要么搞个logo的,要么就弄个ae karaoke的。。。

P . S .这个附件貌似要Trapcode 的starglow插件。。。= =

ae karaoke sample.rar

9.1 KB, 下载次数: 3582

2

查看全部评分

Rank: 5Rank: 5

沙发
发表于 2013-3-31 20:22:35 |只看该作者

最近发现这货。。。貌似很有搞头,比krk和ssaimport方便很多的样子。。。= =
1

查看全部评分

Rank: 5Rank: 5

板凳
发表于 2014-2-7 17:32:22 |只看该作者
本帖最后由 ひまり 于 2014-2-7 17:35 编辑

借用这里的页面,发视频。。。- -
001Aegisub Instalacin Aegisub

aegisub的安装。。。原视频为Victor8607 dcextremo触手所做。。。本人顺便转手。。。
挺详细的耐心看能看懂的 download:http://pan.baidu.com/s/1mgLmElq

Rank: 5Rank: 5

地板
发表于 2014-2-7 17:35:14 |只看该作者
002Aegisub Instalacin VSFilterMod en Aegisub
Aegisub 字幕滤镜VSFilterMod的使用方法 http://pan.baidu.com/s/1zmwns

Rank: 5Rank: 5

5#
发表于 2014-2-7 17:38:45 |只看该作者
003Aegisub Instalacin Kara Effector 3.2 en Aegisub
Kara Effector 3.2的安装使用方法 视频:http://pan.baidu.com/s/1sj75tN3 Kara Effector 3.2下载:http://pan.baidu.com/s/1pJLg6VL

Rank: 5Rank: 5

6#
发表于 2014-2-7 17:40:27 |只看该作者
004Aegisub Kara Effector 3.2 - Enrutar Nuevos Efectos
Aegisub Kara Effector 3.2新特效的路径更改方法

Rank: 5Rank: 5

7#
发表于 2014-2-7 17:42:00 |只看该作者
本帖最后由 ひまり 于 2014-2-7 18:53 编辑

005Aegisub Kara Effector 3.2 - Instalacin de Nuevos Efectos
Kara Effector 3.2 关于新效果的安装使用
Snow I FX
  1. Snow_Text_LO = table.duplicate(PfxM_Box); table.inbox(Snow_Text_LO, "lead-out[fx]: Snow Text LO","Syl",true,false,"#FFFFFF","#008DFF","#000000","0","0","0","l.start_time + syl.end_time","l.start_time + syl.end_time + delay_snow","","","","","syl.center","syl.middle","","","5","0","fx.pos_x, fx.pos_x - dx_snow ","fx.pos_y","","1","","syl.text","'\\\\t(\\\\fr360\\\\bord3\\\\shad0\\\\1c&HFFFFFF&\\\\3c&HFFFFFF&\\\\fscx10\\\\fscy10\\\\blur4)'","delay_snow = 800; dx_snow = 80*ratio","Lua"); table.insert(leadout_fx_library, Snow_Text_LO); table.insert(leadout_fx, "Snow Text LO")

  2. Snow_Shape_LI = table.duplicate(Shape_Box); table.inbox(Snow_Shape_LI, "shape[fx]: Snow Shape LI","Syl",true,false,"#FFFFFF","#FFFFFF","#000000","0","0","0","l.start_time + 50*(syl.i - syl.n/2 - 1)","l.end_time+ 50*(syl.i - syl.n/2 - 1)","","","","","syl.center","syl.middle","","","5","R(0,2)","fx.pos_x + R(-20,20)*ratio, fx.pos_x + R(-10,10)*ratio","fx.pos_t + R(-5,5)*ratio, fx.pos_t + R(15,55)*ratio","","R(3)","R(4,8)*ratio","shape.circle","'\\\\blord3\\\\shad0\\\\blur3\\\\fad(300,300)'","","Lua"); table.insert(shape_fx_library, Snow_Shape_LI); table.insert(shape_fx, "Snow Shape LI")

  3. Snow_Shape_LO = table.duplicate(Shape_Box); table.inbox(Snow_Shape_LO, "shape[fx]: Snow Shape LO","Syl",true,false,"#FFFFFF","#008DFF","#000000","0","0","0","l.start_time + syl.end_time + delay_snow","fx.start_time + R(1200,2400)","","","","","syl.center","syl.middle","","","5","0","fx.pos_x - dx_snow, fx.pos_x + R(-200,-100)*ratio, fx.pos_x + R(-300,-200)*ratio","fx.pos_y, fx.pos_y + R(-40,40)*ratio, fx.pos_y + R(-40,40)*ratio","","1","8*ratio, 8*ratio","shape.snow1t","format('\\\\1c&HFFFFFF&\\\\3c&HFFFFFF&\\\\blur4\\\\t(\\\\fr360\\\\fscx%s\\\\fscy%s\\\\blur2\\\\3c%s)\\\\fad(0,300)', Size, Size, shape.color3)","Size = R(40,80)*ratio; delay_snow = delay_snow or 800; dx_snow = dx_snow or 80*ratio","Lua"); table.insert(shape_fx_library, Snow_Shape_LO); table.insert(shape_fx, "Snow Shape LO")
复制代码


Rank: 5Rank: 5

8#
发表于 2014-2-7 17:43:34 |只看该作者
006Aegisub Kara Effector 3.2 - Encodeo CLI
Kara Effector 3.2 命令行压制方法 视频:http://pan.baidu.com/s/1dDy0tjV

Rank: 5Rank: 5

9#
发表于 2014-2-7 17:45:18 |只看该作者
007Aegisub Kara Effector 3.2 - Encodeo con MeGUI

Kara Effector 3.2 利用megui压制技术 视频:http://pan.baidu.com/s/1sj2fAGl

Rank: 5Rank: 5

10#
发表于 2014-2-7 17:46:46 |只看该作者
008Aegisub Kara Effector 3.2 - Aplicando un efecto con ayuda de Kara Effector
Kara Effector 3.2 动态贴图
视频:http://pan.baidu.com/s/1mgocFKc
Texture I Template [fx]:http://pan.baidu.com/s/1mghrfok
Kara Effector 3.2使用教程pdf(1-6卷):http://pan.baidu.com/s/1hq5fLE8

Rank: 5Rank: 5

11#
发表于 2014-2-7 20:52:10 |只看该作者
本帖最后由 ひまり 于 2014-2-7 20:54 编辑

下面是一些实例效果和代码:
[Aegisub Karaoke] RDG濒危少女 Ed
  1. Sakura_Blur_I = table.duplicate(Shape_Box); table.inbox(Sakura_Blur_I, "shape[fx]: Sakura Blur I","Syl",true,false,"#FFFFFF","#5D406D","#6A8DD6","255","40","0","l.start_time + syl.start_time - 200","l.start_time + syl.end_time + 300","","","","","syl.center","syl.middle","","","5","0","fx.pos_x","fx.pos_y","","1","10","shape.flower5t","format('\\\\fr%s\\\\t(\\\\fr0)\\\\t(0,200,\\\\fscx75\\\\fscy75)\\\\fad(200,300)\\\\bord4\\\\blur6', 0.08*fx.dur)",""); table.insert(shape_fx_library, Sakura_Blur_I); table.insert(shape_fx, "Sakura Blur I")
  2.         

  3. Sakura_Blur_II = table.duplicate(Shape_Box); table.inbox(Sakura_Blur_II, "shape[fx]: Sakura Blur II","Syl",true,false,"#FFFFFF","#2EB9C8","#6A8DD6","45","40","0","l.start_time + syl.start_time - 200","l.start_time + syl.end_time + 300","","","","","syl.center + 2","syl.middle","","","5","1","fx.pos_x","fx.pos_y - 20","","5","10","var.syl.petal","format('\\\\org(%s,%s)\\\\fr%s\\\\t(\\\\fr%s)\\\\t(0,200,\\\\fscx50\\\\fscy50)\\\\fad(200,0)\\\\bord2\\\\blur4', x, y, 0.08*fx.dur + 72*(j - 1), 72*(j - 1))","petal = 'm 25 53 b 37 36 50 18 25 0 b 0 18 13 36 25 53 b 6 7 45 7 25 53 '"); table.insert(shape_fx_library, Sakura_Blur_II); table.insert(shape_fx, "Sakura Blur II")
  4.         

  5. Sakura_Blur_III = table.duplicate(Shape_Box); table.inbox(Sakura_Blur_III, "shape[fx]: Sakura Blur III","Syl",true,false,"#FFFFFF","#2EB9C8","#6A8DD6","45","40","0","l.start_time + syl.end_time + 300","fx.start_time + 1200 + r(100, 400)","","","","","syl.center + 2","syl.middle","","","5","1","fx.pos_x, fx.pos_x - r(80, 180)","fx.pos_y, fx.pos_y + r(-10, 60)","50*(j - 1), fx.dur","5","50","var.syl.petal","format('\\\\fsvp20\\\\fr%s\\\\fad(0,500)\\\\t(\\\\fscx25\\\\fscy25\\\\frx%s\\\\fry%s\\\\fr%s)\\\\bord2\\\\blur4', 72*(j - 1), r(-360,360), r(-360,360), r(-360,360))","petal = 'm 25 53 b 37 36 50 18 25 0 b 0 18 13 36 25 53 b 6 7 45 7 25 53 '"); table.insert(shape_fx_library, Sakura_Blur_III); table.insert(shape_fx, "Sakura Blur III")
复制代码



Rank: 5Rank: 5

12#
发表于 2014-2-7 20:58:57 |只看该作者
Advanced Bubble FX(气泡效果)
  1. Bubble_I = table.duplicate(Shape_Box); table.inbox(Bubble_I, "shape[fx]: Bubble I","Syl",true,false,"#F6F3F3","#ADC4D6","#6A8DD6","0","0","0","l.start_time + syl.start_time","l.start_time + syl.end_time","","","","","syl.center","syl.middle","","","5","2","fx.pos_x","fx.pos_y","","1","10","shape.bubble","format('\\\\shad0\\\\bord0.2\\\\blur5\\\\3vc%s\\\\t(\\\\fscx%s\\\\fscy%s)\\\\fad(100,0)', color.vc(random.color()), var.syl.size, var.syl.size)","size = 0.9*math.distance(0, 0, syl.width, syl.height)"); table.insert(shape_fx_library, Bubble_I); table.insert(shape_fx, "Bubble I")


  2. Bubble_II = table.duplicate(Shape_Box); table.inbox(Bubble_II, "shape[fx]: Bubble II","Syl",true,false,"#F6F3F3","#ADC4D6","#6A8DD6","0","0","0","l.start_time + syl.end_time","l.start_time + syl.end_time + 1400 + Rf(200, 500, syl.i)","","","","","syl.center","syl.middle","","","5","2","fx.pos_x, fx.pos_x+var.syl.Dx1, fx.pos_x+var.syl.Dx2, fx.pos_x+var.syl.Dx3","fx.pos_y, fx.pos_y-var.syl.Dy1, fx.pos_y-var.syl.Dy2, fx.pos_y-var.syl.Dy3","","1","var.syl.size","shape.bubble","format('\\\\shad0\\\\bord0.2\\\\blur5\\\\3vc%s', color.vc(random.color()))","size = 0.9*math.distance(0, 0, syl.width, syl.height), Dx1 = Rf(-2*syl.height,2*syl.height, 3*syl.i), Dx2 = Rf(-2*syl.height,2*syl.height, 5*syl.i), Dx3 = Rf(-2*syl.height,2*syl.height, 7*syl.i), Dy1 = Rf(1.5*syl.height, 2*syl.height, 3*syl.i), Dy2 = Rf(2.5*syl.height, 3*syl.height, 5*syl.i), Dy3 = Rf(3.5*syl.height, 4.5*syl.height, 7*syl.i)"); table.insert(shape_fx_library, Bubble_II); table.insert(shape_fx, "Bubble II")


  3. Bubble_III_Syl_Text = table.duplicate(Shape_Box); table.inbox(Bubble_III_Syl_Text, "shape[fx]: Bubble III Syl Text","Syl",true,false,"#F6F3F3","#ADC4D6","#6A8DD6","0","0","0","l.start_time + syl.end_time","l.start_time + syl.end_time + 1400 + Rf(200, 500, syl.i)","","","","","syl.center","syl.middle","","","5","0","fx.pos_x, fx.pos_x+var.syl.Dx1, fx.pos_x+var.syl.Dx2, fx.pos_x+var.syl.Dx3","fx.pos_y, fx.pos_y-var.syl.Dy1, fx.pos_y-var.syl.Dy2, fx.pos_y-var.syl.Dy3","","1","","syl.text","","Dx1 = Rf(-2*syl.height,2*syl.height, 3*syl.i), Dx2 = Rf(-2*syl.height,2*syl.height, 5*syl.i), Dx3 = Rf(-2*syl.height,2*syl.height, 7*syl.i), Dy1 = Rf(1.5*syl.height, 2*syl.height, 3*syl.i), Dy2 = Rf(2.5*syl.height, 3*syl.height, 5*syl.i), Dy3 = Rf(3.5*syl.height, 4.5*syl.height, 7*syl.i)"); table.insert(shape_fx_library, Bubble_III_Syl_Text); table.insert(shape_fx, "Bubble III Syl Text")


  4. Bubble_IV_Multi_Shape = table.duplicate(Shape_Box); table.inbox(Bubble_IV_Multi_Shape, "shape[fx]: Bubble IV Multi Shape","Syl",true,false,"#F6F3F3","#ADC4D6","#6A8DD6","0","0","0","l.start_time + syl.start_time + syl.dur*module","fx.start_time + 1000 + r(300)","","","","","syl.center","syl.middle","","","5","r(0,3)","fx.pos_x, fx.pos_x + r(-syl.height, syl.height)","fx.pos_y, fx.pos_y - r(syl.height, 2*syl.height)","","r(4)","r(20,40)","shape.bubble","format('\\\\shad0\\\\bord0.2\\\\blur5\\\\3vc%s\\\\fad(0,300)', color.vc(random.color()))",""); table.insert(shape_fx_library, Bubble_IV_Multi_Shape); table.insert(shape_fx, "Bubble IV Multi Shape")


  5. Bubble_V_Explosion = table.duplicate(Shape_Box); table.inbox(Bubble_V_Explosion, "shape[fx]: Bubble V Explosion","Syl",true,false,"#F6F3F3","#ADC4D6","#6A8DD6","0","0","0","l.start_time + syl.end_time + 1400 + Rf(200, 500, syl.i)","fx.start_time + 400 + r(200)","cos(s)/2","sin(s)/2","0","2*pi","syl.center + var.syl.Dx3","syl.middle - var.syl.Dy3","var.syl.size","var.syl.size","5","r(3)","fx.pos_x, fx.pos_x + r(-18,18)*ratio","fx.pos_y, fx.pos_y + r(-18,18)*ratio","","r(25,40)","5*ratio","(r(5) == 1) and shape.circle or shape.shine2t","format('\\\\shad0\\\\bord0.2\\\\blur5\\\\3vc%s\\\\fad(0,300)', var.syl.color), tag.glitter(fx.dur, '\\\\3vc'..color.vc('&HFFFFFF&'), '\\\\3vc'..var.syl.color)","size = 0.9*math.distance(0, 0, syl.width, syl.height), Dx3 = Rf(-2*syl.height,2*syl.height, 7*syl.i), Dy3 = Rf(3.5*syl.height, 4.5*syl.height, 7*syl.i), color = color.vc(random.color())"); table.insert(shape_fx_library, Bubble_V_Explosion); table.insert(shape_fx, "Bubble V Explosion")
复制代码


Rank: 5Rank: 5

13#
发表于 2014-2-7 21:06:44 |只看该作者
Simple Bezier Curve(简单贝塞尔效果- -低碳环保的贝塞尔,这类效果都玩坏了。。。)
  1. Bezier_Curve_Type_I = table.duplicate(Shape_Box); table.inbox(Bezier_Curve_Type_I, "shape[fx]: Bezier Curve Type I","Syl",true,false,"#F6F3F3","#ADC4D6","#6A8DD6","0","0","0","l.start_time + syl.start_time + 600*(module - 1)","fx.start_time + 300","math.bezier('x', var.syl.Points)","math.bezier('y', var.syl.Points)","","","syl.center","syl.middle","1","0.6","5","2","fx.pos_x","fx.pos_y","","math.length_bezier(var.syl.Points)*0.75","2.5*ratio","shape.circle","format('\\\\bord0.3\\\\blur4\\\\fad(50,200)\\\\3vc%s', color.module(var.syl.c1, var.syl.c2))","Points = math.point(4), c1 = random.color(), c2 = random.color()"); table.insert(shape_fx_library, Bezier_Curve_Type_I); table.insert(shape_fx, "Bezier Curve Type I")
复制代码


Rank: 5Rank: 5

14#
发表于 2014-2-7 21:09:32 |只看该作者
Sakura Pack 1 樱花飞舞效果= =(kissxsis。。。
  1. Sakura_Simple_Hilight_I = table.duplicate(Shape_Box); table.inbox(Sakura_Simple_Hilight_I, "shape[fx]: Sakura Simple Hilight I","Syl",true,false,"#F6F3F3","#CB4DD2","#6A8DD6","0","0","0","l.start_time + syl.start_time - 200 + (syl.dur + 200)*module","fx.start_time + 1200","","","","","syl.center","syl.middle","","","5","r(0,2)","fx.pos_x, fx.pos_x + r(-syl.width, syl.width)","fx.pos_y - r(syl.height/2, syl.height), fx.pos_y + r(syl.height/2, syl.height)","","syl.dur/60","r(8,12)*ratio","shape.sakura","format('\\\\bord0\\\\shad0\\\\blur1\\\\1vc%s\\\\t(\\\\frx%s\\\\fry%s\\\\fr%s)\\\\fad(200,200)', color.gradientv('&HFFFFFF&', shape.color3c), r(-900,900), r(-900,900), r(-900,900))",""); table.insert(shape_fx_library, Sakura_Simple_Hilight_I); table.insert(shape_fx, "Sakura Simple Hilight I")


  2. Sakura_Simple_preline_I = table.duplicate(Shape_Box); table.inbox(Sakura_Simple_preline_I, "shape[fx]: Sakura Simple preline I","Line",true,false,"#F6F3F3","#CB4DD2","#6A8DD6","0","0","0","l.start_time + 60*syl.n*(module - 1) + 500","fx.start_time + 800 + r(200)","","","","","line.left","line.middle","","","5","r(0,2)","fx.pos_l + (l.width + 100)*module, fx.pos_l + (l.width + 100)*module - r(80,120)","fx.pos_y + r(-4,4), fx.pos_y + r(-syl.height, syl.height)","","l.width/10","r(8,12)*ratio","shape.sakura","format('\\\\bord0\\\\shad0\\\\blur1\\\\1vc%s\\\\t(0.7,\\\\frx%s\\\\fry%s\\\\fr%s)\\\\fad(200,200)', color.gradientv('&HFFFFFF&', shape.color3c), r(-900,900), r(-900,900), r(-900,900))",""); table.insert(shape_fx_library, Sakura_Simple_preline_I); table.insert(shape_fx, "Sakura Simple preline I")
复制代码


Rank: 5Rank: 5

15#
发表于 2014-2-7 21:18:09 |只看该作者
Sakura Pack 2 樱花飞舞效果2
  1. Sakura_Move_Left_Hilight = table.duplicate(Shape_Box); table.inbox(Sakura_Move_Left_Hilight, "shape[fx]: Sakura Move Left Hilight","Syl",true,false,"#F6F3F3","#CB4DD2","#6A8DD6","0","0","0","l.start_time+ syl.start_time + syl.dur*module","fx.start_time + 1200 + r(50)*10","","","","","syl.left","syl.middle","","","5","r(0,2)","fx.pos_l + syl.width*module, fx.pos_l + syl.width*module - r(80,200)*ratio","fx.pos_y + r(-l.descent,l.descent), fx.pos_y + r(-syl.height/2, syl.height/2)","","syl.dur/50","r(8,12)*ratio","shape.sakura","format('\\\\bord0\\\\shad0\\\\blur1\\\\1vc%s\\\\t(0.7,\\\\frx%s\\\\fry%s\\\\fr%s)\\\\fad(200,200)', color.gradientv('&HFFFFFF&', shape.color3c), r(-900,900), r(-900,900), r(-900,900))",""); table.insert(shape_fx_library, Sakura_Move_Left_Hilight); table.insert(shape_fx, "Sakura Move Left Hilight")

  2.        
  3. Sakura_Move_in_Line = table.duplicate(Shape_Box); table.inbox(Sakura_Move_in_Line, "shape[fx]: Sakura Move in Line","Char",true,false,"#F6F3F3","#CB4DD2","#6A8DD6","0","0","0","l.start_time + 50*(char.i - char.n/2 - 1) - 200","l.end_time + 50*(char.i - char.n/2 - 1) - 200","","","","","char.center","char.top","","","5","r(0,2)","fx.pos_x + r(-char.width/2,char.width/2), fx.pos_x + r(-char.width/2,char.width/2)","fx.pos_y + r(-4,4)*ratio, fx.pos_y + r(char.height/2, char.height)","","1","r(8,12)*ratio","shape.sakura","format('\\\\bord0\\\\shad0\\\\blur1\\\\1vc%s\\\\t(0.7,\\\\frx%s\\\\fry%s\\\\fr%s)\\\\fad(200,200)', color.gradientv('&HFFFFFF&', shape.color3c), r(-900,900), r(-900,900), r(-900,900))",""); table.insert(shape_fx_library, Sakura_Move_in_Line); table.insert(shape_fx, "Sakura Move in Line")
复制代码


Rank: 5Rank: 5

16#
发表于 2014-2-7 21:22:40 |只看该作者
本帖最后由 ひまり 于 2014-2-7 21:23 编辑

Paint Stains [fx] 油漆污点效果- -这个我很喜欢。。。(想到福利默示录2333.。。。




  1. Paint_Stains = table.duplicate(Shape_Box); table.inbox(Paint_Stains, "shape[fx]: Paint Stains","Syl",true,false,"#F6F3F3","#ADC4D6","#6A8DD6","0","0","0","l.start_time + syl.start_time","l.end_time + 200","","","","","syl.center","syl.middle","","","5","0","fx.pos_x","fx.pos_y","","1","","stain()","\\shad0\\bord0\\1a&H2A&\\blur1\\fad(0,200)\\fr!R(360)!","s = {'m 57 14 b 46 21 39 20 42 31 b 29 39 34 46 34 49 b 33 57 0 69 2 73 b 3 76 34 52 39 60 b 43 65 23 80 24 83 b 27 85 40 66 43 66 b 46 66 41 70 43 71 b 45 72 45 66 48 70 b 49 72 27 103 30 104 b 33 105 46 72 50 74 b 53 75 46 91 49 91 b 52 93 50 70 58 75 b 64 78 49 119 52 120 b 56 121 58 80 65 75 b 89 67 94 58 93 48 b 101 35 86 8 81 14 b 63 0 63 6 57 14 ', 'm 32 69 b 44 74 5 83 9 87 b 13 91 33 73 36 78 b 39 83 25 86 28 89 b 32 93 35 79 39 84 b 44 96 45 84 50 89 b 57 97 60 91 62 94 b 71 97 68 93 71 94 b 80 97 74 108 78 108 b 82 108 74 95 82 92 b 88 89 91 106 94 105 b 98 103 88 93 89 89 b 97 89 90 87 95 86 b 98 85 109 99 111 96 b 113 93 97 88 100 84 b 102 81 105 89 107 86 b 109 83 95 83 103 76 b 109 70 121 82 123 79 b 125 75 109 77 106 68 b 113 60 106 68 105 59 b 108 46 118 53 118 50 b 118 45 103 53 103 47 b 103 39 116 38 105 36 b 97 41 97 34 92 32 b 93 21 86 30 82 23 b 80 19 89 0 85 0 b 80 0 84 24 73 24 b 62 24 66 13 62 13 b 59 13 64 23 58 26 b 42 26 48 33 42 34 b 33 32 37 38 36 42 b 29 49 17 34 16 39 b 23 46 33 46 30 55 b 29 61 17 54 17 59 b 17 63 28 58 31 61 b 33 63 21 67 32 69 m 128 47 b 122 47 122 51 128 51 b 134 51 134 47 128 47 m 7 57 b 1 57 1 61 7 61 b 13 61 13 57 7 57 m 119 104 b 127 107 125 106 120 102 b 115 98 114 100 119 104 ', 'm 31 61 b 12 83 32 65 35 70 b 38 75 24 78 27 81 b 31 85 34 71 38 76 b 43 88 44 76 49 81 b 52 97 55 91 57 94 b 66 97 63 93 66 94 b 75 97 79 135 83 135 b 87 135 69 95 79 91 b 86 88 97 115 100 114 b 104 112 86 92 87 88 b 88 85 91 92 93 90 b 95 88 88 86 93 85 b 96 84 123 117 125 114 b 127 111 95 87 98 83 b 100 80 115 92 117 89 b 119 86 93 82 101 75 b 107 69 147 97 149 94 b 151 90 107 76 104 67 b 95 52 114 70 110 58 b 108 53 104 67 100 52 b 113 38 98 46 98 40 b 106 26 99 38 91 30 b 89 16 89 27 84 25 b 75 21 71 21 65 24 b 49 19 48 25 44 28 b 37 26 43 33 37 34 b 28 36 31 42 29 47 b 20 48 27 50 30 53 b 32 55 20 59 31 61 m 54 40 b 67 43 41 56 41 47 b 41 39 51 45 54 40 ', 'm 27 69 b 39 74 0 83 4 87 b 8 91 28 73 31 78 b 34 83 20 86 23 89 b 27 93 30 79 34 84 b 39 96 40 84 45 89 b 52 97 55 91 57 94 b 66 91 60 97 63 97 b 66 97 63 93 66 94 b 75 97 69 108 73 108 b 77 108 69 95 79 91 b 86 88 89 105 92 104 b 96 102 86 92 87 88 b 88 85 91 92 95 84 b 107 82 97 78 101 75 b 107 69 119 81 121 78 b 123 74 107 76 104 67 b 101 58 114 70 114 64 b 114 59 104 67 106 58 b 109 45 119 52 119 49 b 119 44 104 52 104 46 b 104 38 117 37 115 35 b 112 32 105 44 97 36 b 95 22 95 33 90 31 b 88 21 81 30 77 23 b 75 19 84 0 80 0 b 75 0 79 24 68 24 b 54 13 59 23 53 26 b 45 30 44 17 41 19 b 38 21 48 25 44 28 b 37 26 43 33 37 34 b 27 35 21 22 19 26 b 17 31 38 35 31 42 b 20 52 28 46 25 55 b 24 61 12 54 12 59 b 12 63 23 58 26 61 b 28 63 16 67 27 69 m 129 46 b 123 46 123 50 129 50 b 135 50 135 46 129 46 m 117 103 b 122 107 123 105 118 101 b 113 97 112 99 117 103 '};\nstain = function()\n        maxloop(R(8,24))\n        if j == 1 then\n                if syl.i == 1 then hue = R(40,300) saturation = R(40,70) end\n                size = R(10,18)*4*ratio\n                S = s[R(#s)] D = 1\n                dx = syl.center dy = syl.middle\n        else\n                size = (R(12) == 1) and R(10,15) or R(2,5)\n                S = shape.circle D = R(20,40)/10\n                dx = syl.center + R(-syl.width/2, syl.width/2)\n                dy = syl.middle + R(-syl.height/2, syl.height/2)\n        end\n        return F('{\\\\pos(%s,%s)\\\\fscx%s\\\\fscy%s\\\\1c%s\\\\p1}%s', dx, dy, size, size, random.color(hue, saturation/D, 100), S)\nend","Automation Auto-4"); table.insert(shape_fx_library, Paint_Stains); table.insert(shape_fx, "Paint Stains")
复制代码



Rank: 5Rank: 5

17#
发表于 2014-2-7 21:25:42 |只看该作者
本帖最后由 ひまり 于 2014-2-7 21:26 编辑

Paint Stick 油漆棒效果

  1. Stick_TopBottom_Hilight = table.duplicate(Shape_Box); table.inbox(Stick_TopBottom_Hilight, "shape[fx]: Stick TopBottom Hilight","Syl",true,false,"#01B1FF","#ADC4D6","#6A8DD6","0","0","0","l.start_time + syl.start_time - var.syl.delay","l.start_time + syl.end_time + var.syl.delay","","","","","syl.center","syl.top","","","5","2","fx.pos_x, fx.pos_x","fx.pos_y, fx.pos_y + syl.height","var.syl.delay, fx.dur - var.syl.delay","1","0, 4*ratio","shape.rectangle","format('\\\\bord0\\\\shad0\\\\blur0.5\\\\t(0,%s,\\\\fscx%s)\\\\t(%s,%s,\\\\fscx0)', var.syl.delay, syl.width, fx.dur - 200, fx.dur)","delay = 200"); table.insert(shape_fx_library, Stick_TopBottom_Hilight); table.insert(shape_fx, "Stick TopBottom Hilight")

  2. Clip_TopBottom = table.duplicate(PfxM_Box); table.inbox(Clip_TopBottom, "hi-light[fx]: Clip TopBottom","Syl",true,false,"#6ED2FF","#008DFF","#000000","0","0","0","l.start_time + syl.start_time","l.start_time + syl.end_time","","","","","syl.center","syl.middle","","","5","1","fx.pos_x","fx.pos_y","","1","","syl.text","format('\\\\1vc%s\\\\bord0%s\\\\t(\\\\%s)', shape.color1, tag.clip(fx.pos_l, fx.pos_t, syl.width, 0), tag.clip(fx.pos_l, fx.pos_t, syl.width, syl.height))",""); table.insert(hilight_fx_library, Clip_TopBottom); table.insert(hilight_fx, "Clip TopBottom")
复制代码



Rank: 5Rank: 5

18#
发表于 2014-2-7 21:36:45 |只看该作者
Text Like The Wind FX 风中的文字。。。= =
  1. Move_Line_in_Shape_Trajectory = table.duplicate(PfxM_Box); table.inbox(Move_Line_in_Shape_Trajectory, "lead-in[fx]: Move Line in Shape Trajectory","Char",true,false,"#FFFFFF","#008DFF","#05F915","0","0","0","l.start_time + 40*(char.i - char.n/2 - 1) - 200","l.end_time + 40*(char.i - char.n/2 - 1) - 200","","","","","char.center","char.middle","","","5","0","shape.config(var.line.S, 'x', var.line.R)","shape.config(var.line.S, 'y', var.line.R)","shape.config(var.line.S, 't', var.line.R)","shape.config(var.line.S, 'loop')","","char.text","shape.config(var.line.S, 'tag', var.line.R)","S = shape.trajectory(line.duration/760), R = 0.35"); table.insert(leadin_fx_library, Move_Line_in_Shape_Trajectory); table.insert(leadin_fx, "Move Line in Shape Trajectory")

  2.        
  3. Move_Line_in_Shape_Trajectory_Translation = table.duplicate(Trans_Box); table.inbox(Move_Line_in_Shape_Trajectory_Translation, "translation[fx]: Move Line in Shape Trajectory Translation","Translation Char",true,false,"#FFFFFF","#008DFF","#05F915","0","0","0","l.start_time + 30*(char.i - char.n/2 - 1) - 200","l.end_time + 30*(char.i - char.n/2 - 1) - 200","","","","","char.center","char.middle","","","5","0","shape.config(var.line.S, 'x', var.line.R)","shape.config(var.line.S, 'y', var.line.R)","shape.config(var.line.S, 't', var.line.R)","shape.config(var.line.S, 'loop')","","char.text","shape.config(var.line.S, 'tag', var.line.R), '\\\\fad(200,200)'","S = shape.trajectory(line.duration/700), R = 0.35"); table.insert(transla_fx_library, Move_Line_in_Shape_Trajectory_Translation); table.insert(transla_fx, "Move Line in Shape Trajectory Translation")
复制代码


Rank: 5Rank: 5

19#
发表于 2014-2-7 22:00:03 |只看该作者
Butterfly Fly Away FX Shape (蝴蝶飞舞效果 柯南ed。。。


  1. Butterfly_Fly_Away = table.duplicate(Shape_Box); table.inbox(Butterfly_Fly_Away, "shape[fx]: Butterfly Fly Away","Syl",true,false,"#F6F3F3","#ADC4D6","#6A8DD6","0","0","0","l.start_time + syl.start_time - 1460","l.start_time + syl.start_time","","","","","syl.center","syl.middle","","","5","0","fx.pos_x + math.polar(var.syl.A + 270, var.syl.RD, 'x'), fx.pos_x + math.polar(var.syl.A + 270, var.syl.RD, 'x') + var.syl.D1,fx.pos_x + var.syl.D2, fx.pos_x","fx.pos_y + math.polar(var.syl.A + 270, var.syl.RD, 'y'), fx.pos_y + math.polar(var.syl.A + 270, var.syl.RD, 'y') - var.syl.D2, fx.pos_y + var.syl.D1, fx.pos_y","","6","var.syl.Z","(syl.i%2 ==1) and var.loop.BF[j] or nil","format('%s\\\\shad0%s\\\\fad(300,80)\\\\fr%s', var.loop.Ai, var.loop.tags, var.syl.A), tag.oscill(fx.dur, {{100,1}}, var.loop.A1, var.loop.A2)","D1 = R(50,100)*(-1)^R(2), D2 = R(50,100)*(-1)^R(2), A = R(-45,45), RD = R(60,120), Z = R(60,80), Ai = (j < 4) and '\\\\alpha&HFF&' or '', A1 = (j < 4) and '\\\\alpha&HFF&' or '\\\\alpha&H10&', A2 = (j < 4) and '\\\\alpha&H10&' or '\\\\alpha&HFF&', tags = (j%3 > 0) and '\\\\bord0.5\\\\blur2\\\\1c&HF8EEF0&' or '\\\\bord0\\\\blur1\\\\1c&H010103&', BF = {'m 30 60 b 28 51 41 61 41 65 b 47 68 51 94 51 101 b 51 108 39 91 30 60 m 26 60 b 28 51 15 61 15 65 b 9 68 5 94 5 101 b 5 108 17 91 26 60 m 0 0 l 56 0 m 0 108 l 56 108 ', 'm 30 53 b 33 53 37 55 41 59 b 45 64 51 84 48 81 b 41 75 28 61 30 53 m 26 53 b 23 53 19 55 15 59 b 11 64 5 84 8 81 b 15 75 28 61 26 53 m 26 53 b 23 63 33 63 30 53 b 31 48 25 48 26 53 m 0 0 l 56 0 m 0 108 l 56 108 ', 'm 26 53 b 23 63 33 63 30 53 b 31 48 25 48 26 53 m 29 56 b 30 59 26 59 27 56 b 24 53 32 53 29 56 m 29 51 b 29 53 27 53 27 51 b 27 49 29 49 29 51 m 45 96 b 49 100 51 96 50 88 b 52 106 51 106 45 96 m 43 84 b 43 80 46 82 46 85 b 46 89 43 87 43 84 m 11 96 b 7 100 5 96 6 88 b 4 106 5 106 11 96 m 13 84 b 13 80 10 82 10 85 b 10 89 13 87 13 84 m 0 0 l 56 0 m 0 108 l 56 108 ', 'm 30 58 b 35 59 42 57 44 54 b 46 51 47 45 44 45 b 38 45 28 50 30 58 m 26 58 b 21 59 14 57 12 54 b 10 51 9 45 12 45 b 18 45 28 50 26 58 m 0 0 l 56 0 m 0 108 l 56 108 ', 'm 30 51 b 28 60 46 47 46 43 b 52 40 54 14 54 7 b 54 0 37 20 30 51 m 26 51 b 28 60 10 47 10 43 b 4 40 2 14 2 7 b 2 0 19 20 26 51 m 26 53 b 23 63 33 63 30 53 b 31 48 25 48 26 53 m 0 0 l 56 0 m 0 108 l 56 108 ', 'm 26 53 b 23 63 33 63 30 53 b 31 48 25 48 26 53 m 42 19 b 49 11 52 13 53 18 b 56 3 54 0 42 19 m 43 28 b 41 33 44 34 45 29 b 47 24 44 23 43 28 m 43 37 b 43 40 46 39 46 37 b 46 34 43 35 43 37 m 14 19 b 7 11 4 13 3 18 b 0 3 2 0 14 19 m 13 28 b 15 33 12 34 11 29 b 9 24 12 23 13 28 m 13 37 b 13 40 10 39 10 37 b 10 34 13 35 13 37 m 29 56 b 30 59 26 59 27 56 b 24 53 32 53 29 56 m 29 51 b 29 53 27 53 27 51 b 27 49 29 49 29 51 m 0 0 l 56 0 m 0 108 l 56 108 '} "); table.insert(shape_fx_library, Butterfly_Fly_Away); table.insert(shape_fx, "Butterfly Fly Away")
复制代码


Rank: 5Rank: 5

20#
发表于 2014-2-7 22:40:11 |只看该作者
老版3.1的使用视频两个。。。



您需要登录后才可以回帖 登录 | 新人加入

GitHub|TCAX 主页

GMT+8, 2024-11-22 04:54

Powered by Discuz! X2

© 2001-2011 Comsenz Inc.

回顶部
RealH