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UID319积分3718帖子260主题10论坛币1147 威望29 EP值628 MP值5 阅读权限80注册时间2012-2-26在线时间222 小时最后登录2019-1-1
 
  
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| 这个说真的有点失败,部分效果没达到我想要的,看起来会感觉有些奇怪.... 就是那个曲线的那个,失败作....虽然连贯的会,但是效果更差...嗯,就只能这样了
 见笑了
 http://pan.baidu.com/s/1xi8Qw复制代码from tcaxPy import *
def tcaxPy_Init():
    global _FD                              # frame duration, in millisecond
    global _Fs
    global _FontFileName
    global _FaceID
    global _Height
    global Font
    _FD = 1000 / GetVal(val_FXFPS)
    _Fs = GetVal(val_FontSize)
    _FontFileName = GetVal(val_FontFileName)
    _FaceID       = GetVal(val_FaceID)
    _Height       = GetVal(val_TextHeight)
    Font = InitFont(_FontFileName, _FaceID, _Fs, GetVal(val_Spacing), GetVal(val_SpaceScale), 0xFFFFFF, 0, 0)
def hs(n):
    HS= 'm 0 0 l 50 49 100 0 51 50 100 100 50 51 0 100 49 50 0 0 m 45 45 s 55 45 55 55 45 55 c'
    PHS = '{\p'+str(n)+'}'+HS+'{\p0}'
    return PHS
    
time_gap = 1    # you can change this value to 0, or 2 or any other number
time_fac = 1    # you can change this value to 0, or 2 or any other number
_BL = blur(4)
def tcaxPy_Main(_i, _j, _n, _BT, _ET, _SK, _KT, _X, _Y, _A, _TXT):
    ASS_BUF = []
    CL=[ "26B1FD", "CECECE","C8E787","6883FF","FCD8AF","A9E096","AF7BFF","FA6CA7","FC8769","F596EE" ]
    
    if _i == 26 or _i == 28 or _i == 39 or _i == 41 or _i == 42 or _i == 51 or _i == 54  :
#################进入方式#################
        duration = 15 * _FD
        in_ts = _BT + _j * time_fac * _FD / 10 - time_gap * _FD / 10 - duration / 10
        in_te = _BT + _j * time_fac * _FD / 10 - time_gap * _FD / 10
        in_EFT =an(2)+color3(CL[randint(0,9)])+color4(CL[randint(0,9)])+move(_X+60,_Y+60,_X, _Y+60) + fsc(0,0) + t(fsc(100,100)) + fad(duration, 0) + _BL
        ass_main(ASS_BUF, SubL(in_ts, in_te), in_EFT, _TXT)
    #################退场方式#################
        
        
        out_ts = _ET - (_n - _j - 1) * time_fac * _FD / 10 + time_gap * _FD / 10
        out_te = _ET - (_n - _j - 1) * time_fac * _FD / 10 + time_gap * _FD / 10 + duration / 10
        out_EFT = an(2)+move(_X, _Y+60,_X-60,_Y+60) + fad(0, duration) +color3(CL[randint(0,9)])+color4(CL[randint(0,9)])+_BL+t(blur(10))
        ass_main(ASS_BUF, SubL(out_ts, out_te), out_EFT, _TXT)
        
        
    #################    存在方式
        ass_main(ASS_BUF, SubL(in_te,_BT+_SK,40),an(2)+color3(CL[randint(0,9)])+color4(CL[randint(0,9)])+_BL+pos(_X,_Y+60),_TXT)    
        
        
        ass_main(ASS_BUF, SubL(_BT+_SK+_KT,out_ts,40),an(2)+color3(CL[(_j+1)%10])+color4(CL[(_j+1)%10])+_BL+pos(_X,_Y+60),_TXT)
        
        
#################   附加效果  一直闪的小星星  #################
    ######  小星星1
        main_ts= _BT+_SK
        main_te = out_ts
        count = int(main_te - main_ts)
        step = int(_FD+_KT )
        for i in range(0, count, step):
            main_EFT =pos(_X+randint(-30,30), _Y+60+randint(-45,0)) +color3(CL[randint(0,9)])+ color4(CL[randint(0,9)])+bord(2)+shad(2)+ blur(4)+be(20)
            ass_main(ASS_BUF, SubL(main_ts + i, main_ts + i + step/2), main_EFT  +fsc(20,20)+t(fsc(100,100))+fad(200+_KT,0), hs(3))
            ass_main(ASS_BUF, SubL(main_ts + i+ step/2, main_ts + i + step), main_EFT  + fsc(100,100)+t(fsc(20,20))+fad(0,200+_KT), hs(3))
    ######  小星星2
        for i in range(0, count, step):
            main_EFT =pos(_X+randint(-30,30), _Y+60+randint(-45,0)) +color3(CL[randint(0,9)])+ color4(CL[randint(0,9)])+bord(2)+shad(2)+ blur(4)+be(20)
            ass_main(ASS_BUF, SubL(main_ts + i, main_ts + i + step/2), main_EFT  +fsc(20,20)+t(fsc(100,100))+fad(200+_KT,0), hs(3))
            ass_main(ASS_BUF, SubL(main_ts + i+ step/2, main_ts + i + step), main_EFT  + fsc(100,100)+t(fsc(20,20))+fad(0,200+_KT), hs(3))
#################表现效果    震动+闪光     #################    
            
            
        step = int(50/(_KT+1)+1)
        for J in range(_BT+_SK,_BT+_SK+_KT+1,step):
            Ts = J
            Ts2 = Ts + step
            ass_main(ASS_BUF,SubL(Ts,Ts2),an(2)+pos(_X+randint(-3,3),_Y+60+randint(-3,3))+ color3(CL[randint(0,9)])+color4(CL[randint(0,9)])+_BL,_TXT)
            
            
             #################
            
    elif _i== 38  or _i== 40 or _i== 43 :
            #################进入方式#################
        duration = 15 * _FD
        in_ts = _BT + _j * time_fac * _FD / 10 - time_gap * _FD / 10 - duration / 10
        in_te = _BT + _j * time_fac * _FD / 10 - time_gap * _FD / 10
        in_EFT =an(2)+color3(CL[randint(0,9)])+color4(CL[randint(0,9)])+move(_X+60,_Y,_X, _Y) + fsc(0,0) + t(fsc(100,100)) + fad(duration, 0) + _BL
        ass_main(ASS_BUF, SubL(in_ts, in_te), in_EFT, _TXT)
    #################退场方式#################
        
        out_ts = _ET - (_n - _j - 1) * time_fac * _FD / 10 + time_gap * _FD / 10
        out_te = _ET - (_n - _j - 1) * time_fac * _FD / 10 + time_gap * _FD / 10 + duration / 10
        out_EFT = an(2)+move(_X, _Y,_X-60,_Y) + fad(0, duration) +color3(CL[randint(0,9)])+color4(CL[randint(0,9)])+_BL+t(blur(10))
        ass_main(ASS_BUF, SubL(out_ts, out_te), out_EFT, _TXT)
        
    #################    存在方式
        ass_main(ASS_BUF, SubL(in_te,_BT+_SK,40),an(2)+color3(CL[randint(0,9)])+color4(CL[randint(0,9)])+_BL+pos(_X,_Y),_TXT)    
        
    ######
    
        ass_main(ASS_BUF, SubL(_BT+_SK+_KT,out_ts,40),an(2)+color3(CL[(_j+1)%10])+color4(CL[(_j+1)%10])+_BL+pos(_X,_Y),_TXT)
        
        
    #################   附加效果  一直闪的小星星  #################
    
    ######  小星星1
        main_ts= _BT+_SK
        main_te = out_ts
        count = int(main_te - main_ts)
        step = int(_FD+_KT )
        for i in range(0, count, step):
            main_EFT =pos(_X+randint(-30,30), _Y+randint(-45,0)) +color3(CL[randint(0,9)])+ color4(CL[randint(0,9)])+bord(2)+shad(2)+ blur(4)+be(20)
            ass_main(ASS_BUF, SubL(main_ts + i, main_ts + i + step/2), main_EFT  +fsc(20,20)+t(fsc(100,100))+fad(200+_KT,0), hs(3))
            ass_main(ASS_BUF, SubL(main_ts + i+ step/2, main_ts + i + step), main_EFT  + fsc(100,100)+t(fsc(20,20))+fad(0,200+_KT), hs(3))
            
    ######  小星星2
            
        for i in range(0, count, step):
            main_EFT =pos(_X+randint(-30,30), _Y+randint(-45,0)) +color3(CL[randint(0,9)])+ color4(CL[randint(0,9)])+bord(2)+shad(2)+ blur(4)+be(20)
            ass_main(ASS_BUF, SubL(main_ts + i, main_ts + i + step/2), main_EFT  +fsc(20,20)+t(fsc(100,100))+fad(200+_KT,0), hs(3))
            ass_main(ASS_BUF, SubL(main_ts + i+ step/2, main_ts + i + step), main_EFT  + fsc(100,100)+t(fsc(20,20))+fad(0,200+_KT), hs(3))
#################表现效果    震动+闪光     #################    
        step = int(50/(_KT+1)+1)
        for J in range(_BT+_SK,_BT+_SK+_KT+1,step):
            Ts = J
            Ts2 = Ts + step
            ass_main(ASS_BUF,SubL(Ts,Ts2),an(2)+pos(_X+randint(-3,3),_Y+randint(-3,3))+ color3(CL[randint(0,9)])+color4(CL[randint(0,9)])+_BL,_TXT)
             #################
            
    elif (_i >7 and _i<12) or (_i >23 and _i<32) :
        #################进入方式#################
        duration = 15 * _FD
        in_ts = _BT + _j * time_fac * _FD / 10 - time_gap * _FD / 10 - duration / 10
        in_te = _BT + _j * time_fac * _FD / 10 - time_gap * _FD / 10
        in_EFT =an(2)+color3(CL[randint(0,9)])+color4(CL[randint(0,9)])+move(_X+60,_Y,_X, _Y) + fsc(0,0) + t(fsc(100,100)) + fad(duration, 0) + _BL
        ass_main(ASS_BUF, SubL(in_ts, in_te), in_EFT, _TXT)
    #################退场方式#################
        
        out_ts = _ET - (_n - _j - 1) * time_fac * _FD / 10 + time_gap * _FD / 10
        out_te = _ET - (_n - _j - 1) * time_fac * _FD / 10 + time_gap * _FD / 10 + duration / 10
        out_EFT = an(2)+move(_X, _Y,_X-60,_Y) + fad(0, duration) +color3(CL[randint(0,9)])+color4(CL[randint(0,9)])+_BL+t(blur(10))
        ass_main(ASS_BUF, SubL(out_ts, out_te), out_EFT, _TXT)
        
    #################    存在方式
        ass_main(ASS_BUF, SubL(in_te,_BT+_SK,40),an(2)+color3(CL[randint(0,9)])+color4(CL[randint(0,9)])+_BL+pos(_X,_Y),_TXT)    
        
    ######
    
        ass_main(ASS_BUF, SubL(_BT+_SK+_KT,out_ts,40),an(2)+color3(CL[(_j+1)%10])+color4(CL[(_j+1)%10])+_BL+pos(_X,_Y),_TXT)
        
    #################   附加效果  一直闪的小星星  #################
    
    ######  小星星1
        main_ts= _BT+_SK
        main_te = out_ts
        count = int(main_te - main_ts)
        step = int(_FD+_KT )
        for i in range(0, count, step):
            main_EFT =pos(_X+randint(-30,30), _Y+randint(-45,0)) +color3(CL[randint(0,9)])+ color4(CL[randint(0,9)])+bord(2)+shad(2)+ blur(4)+be(20)
            ass_main(ASS_BUF, SubL(main_ts + i, main_ts + i + step/2), main_EFT  +fsc(20,20)+t(fsc(100,100))+fad(200+_KT,0), hs(3))
            ass_main(ASS_BUF, SubL(main_ts + i+ step/2, main_ts + i + step), main_EFT  + fsc(100,100)+t(fsc(20,20))+fad(0,200+_KT), hs(3))
            
    ######  小星星2
        for i in range(0, count, step):
            main_EFT =pos(_X+randint(-30,30), _Y+randint(-45,0)) +color3(CL[randint(0,9)])+ color4(CL[randint(0,9)])+bord(2)+shad(2)+ blur(4)+be(20)
            ass_main(ASS_BUF, SubL(main_ts + i, main_ts + i + step/2), main_EFT  +fsc(20,20)+t(fsc(100,100))+fad(200+_KT,0), hs(3))
            ass_main(ASS_BUF, SubL(main_ts + i+ step/2, main_ts + i + step), main_EFT  + fsc(100,100)+t(fsc(20,20))+fad(0,200+_KT), hs(3))
            
 #################表现效果    放大     #################   
        ass_main(ASS_BUF, SubL(in_te,_BT+_SK,40),an(2)+pos(_X,_Y)+color3(CL[_j%10])+shad(0),_TXT)
    
        ass_main(ASS_BUF, SubL(_BT+_SK,_BT+_SK+_KT,40),an(2)+pos(_X,_Y)+color3(CL[_j%10])+fsc(80,80)+shad(0)+t(color3(CL[(_j+1)%10])+fsc(100,100)+_BL),_TXT)
        ass_main(ASS_BUF, SubL(_BT+_SK,_BT+_SK+_KT),an(2)+pos(_X,_Y)+alpha1(255)+fsc(150,150)+t(fsc(100,100))+color3(CL[_j%10])+color4(CL[_j%10])+t(color3(CL[(_j+1)%10])+color4(CL[(_j+1)%10]))+_BL,_TXT)
        
        ass_main(ASS_BUF, SubL(_BT+_SK+_KT,out_ts,40),an(2)+color3(CL[(_j+1)%10])+color4(CL[(_j+1)%10])+_BL+pos(_X,_Y),_TXT)
        
        
#@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
        
        
        
        
#$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
    elif  (_i >11 and _i<18) or (_i >31 and _i<38) or (_i >43 and _i<51):
    #################进入方式#################
        duration = 15 * _FD
        in_ts = _BT + _j * time_fac * _FD / 10 - time_gap * _FD / 10 - duration / 10
        in_te = _BT + _j * time_fac * _FD / 10 - time_gap * _FD / 10
        in_EFT =an(2)+color3(CL[randint(0,9)])+color4(CL[randint(0,9)])+move(_X+60,_Y,_X, _Y) + fsc(0,0) + t(fsc(100,100)) + fad(duration, 0) + _BL
        ass_main(ASS_BUF, SubL(in_ts, in_te), in_EFT, _TXT)
    #################退场方式#################
        
        out_ts = _ET - (_n - _j - 1) * time_fac * _FD / 10 + time_gap * _FD / 10
        out_te = _ET - (_n - _j - 1) * time_fac * _FD / 10 + time_gap * _FD / 10 + duration / 10
        out_EFT = an(2)+move(_X, _Y,_X-60,_Y) + fad(0, duration) +color3(CL[randint(0,9)])+color4(CL[randint(0,9)])+_BL+t(blur(10))
        ass_main(ASS_BUF, SubL(out_ts, out_te), out_EFT, _TXT)
        
    #################    存在方式
        ass_main(ASS_BUF, SubL(in_te,_BT+_SK,40),an(2)+color3(CL[randint(0,9)])+color4(CL[randint(0,9)])+_BL+pos(_X,_Y),_TXT)    
        
    ######
    
        ass_main(ASS_BUF, SubL(_BT+_SK+_KT,out_ts,40),an(2)+color3(CL[(_j+1)%10])+color4(CL[(_j+1)%10])+_BL+pos(_X,_Y),_TXT)
        
    #################   附加效果  一直闪的小星星  #################
    
    ######  小星星1
        main_ts= _BT+_SK
        main_te = out_ts
        count = int(main_te - main_ts)
        step = int(_FD+_KT )
        for i in range(0, count, step):
            main_EFT =pos(_X+randint(-30,30), _Y+randint(-45,0)) +color3(CL[randint(0,9)])+ color4(CL[randint(0,9)])+bord(2)+shad(2)+ blur(4)+be(20)
            ass_main(ASS_BUF, SubL(main_ts + i, main_ts + i + step/2), main_EFT  +fsc(20,20)+t(fsc(100,100))+fad(200+_KT,0), hs(3))
            ass_main(ASS_BUF, SubL(main_ts + i+ step/2, main_ts + i + step), main_EFT  + fsc(100,100)+t(fsc(20,20))+fad(0,200+_KT), hs(3))
            
    ######  小星星2
        for i in range(0, count, step):
            main_EFT =pos(_X+randint(-30,30), _Y+randint(-45,0)) +color3(CL[randint(0,9)])+ color4(CL[randint(0,9)])+bord(2)+shad(2)+ blur(4)+be(20)
            ass_main(ASS_BUF, SubL(main_ts + i, main_ts + i + step/2), main_EFT  +fsc(20,20)+t(fsc(100,100))+fad(200+_KT,0), hs(3))
            ass_main(ASS_BUF, SubL(main_ts + i+ step/2, main_ts + i + step), main_EFT  + fsc(100,100)+t(fsc(20,20))+fad(0,200+_KT), hs(3))
 #################表现效果    星星 波浪 运动    #################   
 
        dx = _X - int((_A + GetVal(val_Spacing)) / 2 + 0.5)     # 一个固定操作, 将an5的坐标转换为an7
        dy = _Y - int(_Fs  + 0.5)    # ASS特效默认采用an5坐标, TCAS特效则采用an7坐标
    
        po_ts = _BT + _SK      # 效果开始时间
        po_te = _BT + _SK+_KT            # 效果结束时间
    
        EFT1 = alpha1(100) + alpha3(150)  +color3(CL[_j%10])+ color4(CL[_j%10]) +t(color3(CL[(_j+1)%10]))+ t(color4(CL[(_j+1)%10]))+bord(2)+shad(2)+ blur(4)+be(20)
        EFT2 = alpha1(100)  +color3(CL[_j%10])+ color4(CL[_j%10]) +t(color3(CL[(_j+1)%10]))+ t(color4(CL[(_j+1)%10]))+bord(2)+shad(2)+ blur(4)+be(20)
        num = 80    # 曲线上点的个数
        
    #####  point  #####
        xs  = dx      # 开始点
        ys  = dy  
        xc1 = xs  + 0.25*_A     # 控制点1
        yc1 = dy  + 1.5*_Fs
        xc2 = xs +  0.75*_A    # 控制点2
        yc2 = dy -  1.5*_Fs
        xe  = dx + _A    # 结束点
        ye  = dy
        points = Bezier3(num, xs, ys, xe, ye, xc1, yc1, xc2, yc2)   # 3阶贝塞尔曲线, 控制点的生成是重点以及难点
        for i in range(num):
            MOVE = move(points[i][0], points[i][1],points[i][0]+randint(-3*_A,0), points[i][1]+randint(0,30))   # 获取曲线上点坐标
            EFT = MOVE + EFT1
            ass_main(ASS_BUF, SubL(po_ts+i , po_te +i, 50, Pix_Style), EFT, hs(3))
            EFT = MOVE + EFT2
            ass_main(ASS_BUF, SubL(po_ts+i , po_te +i, 50, Pix_Style), EFT, hs(3))
#################表现效果    拉伸   弹跳     #################
        ass_main(ASS_BUF, SubL(_BT+_SK,_BT+_SK+0.4*_KT,40),an(2)+pos(_X,_Y)+t(fscy(115))+color3(CL[_j%10])+color4(CL[_j%10])+_BL,_TXT)
        ass_main(ASS_BUF, SubL(_BT+_SK+0.4*_KT,_BT+_SK+0.8*_KT,40),an(2)+pos(_X,_Y)+fscy(115)+t(fscy(90))+color3(CL[_j%10])+color4(CL[_j%10])+t(color3(CL[(_j+1)%10])+color4(CL[(_j+1)%10]))+_BL,_TXT)
        ass_main(ASS_BUF, SubL(_BT+_SK+0.8*_KT,_BT+_SK+_KT,40),an(2)+pos(_X,_Y)+fscy(90)+t(fscy(100))+color3(CL[(_j+1)%10])+color4(CL[(_j+1)%10])+_BL,_TXT)
###############################################################################
##########################################################################################################################
    
    else:
    #################进入方式#################
        duration = 15 * _FD
        in_ts = _BT + _j * time_fac * _FD / 10 - time_gap * _FD / 10 - duration / 10
        in_te = _BT + _j * time_fac * _FD / 10 - time_gap * _FD / 10
        in_EFT =an(2)+color3(CL[randint(0,9)])+color4(CL[randint(0,9)])+move(_X+60,_Y,_X, _Y) + fsc(0,0) + t(fsc(100,100)) + fad(duration, 0) + _BL
        ass_main(ASS_BUF, SubL(in_ts, in_te), in_EFT, _TXT)
    #################退场方式#################
        
        out_ts = _ET - (_n - _j - 1) * time_fac * _FD / 10 + time_gap * _FD / 10
        out_te = _ET - (_n - _j - 1) * time_fac * _FD / 10 + time_gap * _FD / 10 + duration / 10
        out_EFT = an(2)+move(_X, _Y,_X-60,_Y) + fad(0, duration) +color3(CL[randint(0,9)])+color4(CL[randint(0,9)])+_BL+t(blur(10))
        ass_main(ASS_BUF, SubL(out_ts, out_te), out_EFT, _TXT)
        
    #################    存在方式
        ass_main(ASS_BUF, SubL(in_te,_BT+_SK,40),an(2)+color3(CL[randint(0,9)])+color4(CL[randint(0,9)])+_BL+pos(_X,_Y),_TXT)    
        
    ######
    
        ass_main(ASS_BUF, SubL(_BT+_SK+_KT,out_ts,40),an(2)+color3(CL[(_j+1)%10])+color4(CL[(_j+1)%10])+_BL+pos(_X,_Y),_TXT)
        
    #################   附加效果  一直闪的小星星  #################
    ######  小星星1
        main_ts= _BT+_SK
        main_te = out_ts
        count = int(main_te - main_ts)
        step = int(_FD+_KT )
        for i in range(0, count, step):
            main_EFT =pos(_X+randint(-30,30), _Y+randint(-45,0)) +color3(CL[randint(0,9)])+ color4(CL[randint(0,9)])+bord(2)+shad(2)+ blur(4)+be(20)
            ass_main(ASS_BUF, SubL(main_ts + i, main_ts + i + step/2), main_EFT  +fsc(20,20)+t(fsc(100,100))+fad(200+_KT,0), hs(3))
            ass_main(ASS_BUF, SubL(main_ts + i+ step/2, main_ts + i + step), main_EFT  + fsc(100,100)+t(fsc(20,20))+fad(0,200+_KT), hs(3))
            
    ######  小星星2
        for i in range(0, count, step):
            main_EFT =pos(_X+randint(-30,30), _Y+randint(-45,0)) +color3(CL[randint(0,9)])+ color4(CL[randint(0,9)])+bord(2)+shad(2)+ blur(4)+be(20)
            ass_main(ASS_BUF, SubL(main_ts + i, main_ts + i + step/2), main_EFT  +fsc(20,20)+t(fsc(100,100))+fad(200+_KT,0), hs(3))
            ass_main(ASS_BUF, SubL(main_ts + i+ step/2, main_ts + i + step), main_EFT  + fsc(100,100)+t(fsc(20,20))+fad(0,200+_KT), hs(3))
#################表现效果    拉伸   弹跳     #################
        ass_main(ASS_BUF, SubL(_BT+_SK,_BT+_SK+0.4*_KT,40),an(2)+pos(_X,_Y)+t(fscy(115))+color3(CL[_j%10])+color4(CL[_j%10])+_BL,_TXT)
        ass_main(ASS_BUF, SubL(_BT+_SK+0.4*_KT,_BT+_SK+0.8*_KT,40),an(2)+pos(_X,_Y)+fscy(115)+t(fscy(90))+color3(CL[_j%10])+color4(CL[_j%10])+t(color3(CL[(_j+1)%10])+color4(CL[(_j+1)%10]))+_BL,_TXT)
        ass_main(ASS_BUF, SubL(_BT+_SK+0.8*_KT,_BT+_SK+_KT,40),an(2)+pos(_X,_Y)+fscy(90)+t(fscy(100))+color3(CL[(_j+1)%10])+color4(CL[(_j+1)%10])+_BL,_TXT)
 #################表现效果    画心     #################   
 
        dx = _X-int(( 0.2*_A +GetVal(val_Spacing)) / 2 + 0.5) 
        dy = _Y  - int(0.9*_Fs + 0.5)
        po_ts = _BT + _SK      # 效果开始时间
        po_te = _BT + _SK+_KT            # 效果结束时间
    
        EFT1 = alpha1(100) + alpha3(150) +color3(CL[_j%10])+ color4(CL[_j%10]) +t(color3(CL[(_j+1)%10]))+ t(color4(CL[(_j+1)%10]))+bord(2)+shad(2)+ blur(4)+be(20)
        EFT2 = alpha1(100) +color3(CL[_j%10])+ color4(CL[_j%10]) +t(color3(CL[(_j+1)%10]))+ t(color4(CL[(_j+1)%10]))+bord(2)+shad(2)+ blur(4)+be(20)
        num = 30    # 曲线上点的个数
    #####  point1  #####
        xs  = dx      # 开始点
        ys  = dy  
        xc1 = xs  - 0.85*_A     # 控制点1
        yc1 = dy  - _Fs
        xc2 = xs -  0.85*_A    # 控制点2
        yc2 = dy +  0.7*_Fs
        xe  = dx     # 结束点
        ye  = dy+ 0.8*_Fs
        points = Bezier3(num, xs, ys, xe, ye, xc1, yc1, xc2, yc2)   # 3阶贝塞尔曲线, 控制点的生成是重点以及难点
        for i in range(num):
            MOVE = move(points[i][0], points[i][1],points[i][0]+randint(-8,8), points[i][1]+randint(0,15))   # 获取曲线上点坐标
            EFT = MOVE + EFT1
            ass_main(ASS_BUF, SubL(po_ts+i , po_te +i*2, 50, Pix_Style), EFT, hs(4))
            EFT = MOVE + EFT2
            ass_main(ASS_BUF, SubL(po_ts+i , po_te +i*2, 50, Pix_Style), EFT, hs(4))
        
    #####  point2  #####
        xs  = dx      # 开始点
        ys  = dy  
        xc1 = xs + 0.85*_A     # 控制点1
        yc1 = dy  - _Fs
        xc2 = xs + 0.85*_A    # 控制点2
        yc2 = dy + 0.7*_Fs
        xe  = dx     # 结束点
        ye  = dy + 0.8*_Fs
        points = Bezier3(num, xs, ys, xe, ye, xc1, yc1, xc2, yc2)   # 3阶贝塞尔曲线, 控制点的生成是重点以及难点
        for i in range(num):
            MOVE = move(points[i][0], points[i][1],points[i][0]+randint(-8,8), points[i][1]+randint(0,15))   # 获取曲线上点坐标
            EFT = MOVE + EFT1
            ass_main(ASS_BUF, SubL(po_ts+i , po_te +i*3, 50, Pix_Style), EFT, hs(4))
            EFT = MOVE + EFT2
            ass_main(ASS_BUF, SubL(po_ts+i , po_te +i*3, 50, Pix_Style), EFT, hs(4))
        
##########################################################################################################################
        
    
    return (ASS_BUF,None)
 体积有点大,不是我压的....1080....sorry了
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 http://www.bilibili.com/video/av862109/
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