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Py
用的是saiyaku大神的(该不会怪我吧)
from tcaxPy import *
def tcaxPy_Main(_i, _j, _n, _BT, _ET, _SK, _KT, _7X, _7Y, _X, _Y, _A, _W, _H, _TXT, _J, _N):
ASS_BUF = [] # 用于保存ASS特效
if _i ==7:
for x in range (100):
ass_main(ASS_BUF, SubL(_BT,_BT+(224/4)*3),fscx(50)+fscy(50)+fad(0,_KT/2)+be(1)+blur(7)+color1("#000000")+mov(640,30,640+randint(-45,45),30+randint(-45,45)),"{\p4}m 50 0 b 100 0 100 100 50 100 b 0 100 0 0 50 0{\p0}")
X = _X + randint(30,60)
for i in range(50):
ass_main(ASS_BUF, SubL(_BT-i,_BT),be(1)+color1("#000000")+fad(180,0)+alpha(180)+pos(_X,_Y)+org(X,_Y)+frz(-270+_j*3)+fscx(20)+fscy(20)+t1(0,500,frz(0)+fscx(100)+fscy(100)), _TXT)
ass_main(ASS_BUF, SubL(_BT-50,_BT),be(1)+pos(_X,_Y)+org(X,_Y)+frz(-270+_j*3)+fscx(20)+fscy(20)+t1(0,500,frz(0)+fscx(100)+fscy(100)), _TXT)
EFT1 = an(5)+fscx(100)+fscy(100)+t1(0,(224/4)*10,fscx(150)+fscy(150))+t1((224/4)*30+1,224*10,fscx(100)+fscy(100))
ass_main(ASS_BUF, SubL(_BT,_BT+223),pos(640,30)+EFT1, "woWoWowo")
for y in range(AdvInt(50/10)):
BEAT = t1(0,100,mov(640,30,640+randint(-4,4),30+randint(-4,4)))+t1(100,200,mov(640+randint(-4,4),30+randint(-4,4),640+randint(-4,4),30+randint(-4,4)))+t1(200,300,mov(640+randint(-4,4),30+randint(-4,4),640+randint(-4,4),30+randint(-4,4)))+t1(300,400,mov(640+randint(-4,4),30+randint(-4,4),640+randint(-4,4),30+randint(-4,4)))+t1(400,500,mov(640+randint(-4,4),30+randint(-4,4),640,30))
BegTime = _BT+223 + y * 10
EndTime = _BT+223 + (y+1) * 10
ass_main(ASS_BUF, SubL(BegTime, EndTime),BEAT, "woWoWowo")
ass_main(ASS_BUF, SubL(_BT+223+50, _BT+223+87),pos(640,30), "woWoWowo")
for z in range(AdvInt(50/10)):
BEAT = t1(0,100,mov(640,30,640+randint(-4,4),30+randint(-4,4)))+t1(100,200,mov(640+randint(-4,4),30+randint(-4,4),640+randint(-4,4),30+randint(-4,4)))+t1(200,300,mov(640+randint(-4,4),30+randint(-4,4),640+randint(-4,4),30+randint(-4,4)))+t1(300,400,mov(640+randint(-4,4),30+randint(-4,4),640+randint(-4,4),30+randint(-4,4)))+t1(400,500,mov(640+randint(-4,4),30+randint(-4,4),640,30))
BT = _BT+223+87+ z * 10
ET = _BT+223+87 + (z+1) * 10
ass_main(ASS_BUF, SubL(BT, ET),BEAT, "woWoWowo")
ass_main(ASS_BUF, SubL(_BT+223+87+50, _BT+223+87+50+35),pos(640,30), "woWoWowo")
for j in range (15):
EFT2=fad(0,200)+be(1)+mov(_X,_Y,_X+100,_Y)
EFT3=fad(0,200)+be(1)+mov(_X,_Y,_X-100,_Y)
ass_main(ASS_BUF, SubL(_BT+223+87+85+j*2,_BT+223+87+85+30),bord(0)+blur(2)+alpha(180)+color1("#000000")+EFT2, Text = _TXT)
ass_main(ASS_BUF, SubL(_BT+223+87+85+j*2,_BT+223+87+85+30),bord(0)+blur(2)+alpha(180)+color1("#000000")+EFT3, Text = _TXT)
elif _i == 11:
for x in range (100):
ass_main(ASS_BUF, SubL(_BT,_BT+(194/4)*3),fscx(50)+fscy(50)+fad(0,_KT/2)+be(1)+blur(7)+color1("#000000")+mov(640,30,640+randint(-45,45),30+randint(-45,45)),"{\p4}m 50 0 b 100 0 100 100 50 100 b 0 100 0 0 50 0{\p0}")
X = _X + randint(30,60)
for i in range(50):
ass_main(ASS_BUF, SubL(_BT-i,_BT),be(1)+color1("#000000")+fad(180,0)+alpha(180)+pos(_X,_Y)+org(X,_Y)+frz(-270+_j*3)+fscx(20)+fscy(20)+t1(0,500,frz(0)+fscx(100)+fscy(100)), _TXT)
ass_main(ASS_BUF, SubL(_BT-50,_BT),be(1)+pos(_X,_Y)+org(X,_Y)+frz(-270+_j*3)+fscx(20)+fscy(20)+t1(0,500,frz(0)+fscx(100)+fscy(100)), _TXT)
EFT1 = an(5)+fscx(100)+fscy(100)+t1(0,(194/4)*10,fscx(150)+fscy(150))+t1((194/4)*30+1,194*10,fscx(100)+fscy(100))
ass_main(ASS_BUF, SubL(_BT,_BT+194),pos(640,30)+EFT1, "woWoWowo")
for y in range(AdvInt(50/10)):
BEAT = t1(0,100,mov(640,30,640+randint(-4,4),30+randint(-4,4)))+t1(100,200,mov(640+randint(-4,4),30+randint(-4,4),640+randint(-4,4),30+randint(-4,4)))+t1(200,300,mov(640+randint(-4,4),30+randint(-4,4),640+randint(-4,4),30+randint(-4,4)))+t1(300,400,mov(640+randint(-4,4),30+randint(-4,4),640+randint(-4,4),30+randint(-4,4)))+t1(400,500,mov(640+randint(-4,4),30+randint(-4,4),640,30))
BegTime = _BT+194 + y * 10
EndTime = _BT+194 + (y+1) * 10
ass_main(ASS_BUF, SubL(BegTime, EndTime),BEAT, "woWoWowo")
ass_main(ASS_BUF, SubL(_BT+194+50,_BT+194+50+38),pos(640,30), "woWoWowo")
for z in range(AdvInt(50/10)):
BEAT = t1(0,100,mov(640,30,640+randint(-4,4),30+randint(-4,4)))+t1(100,200,mov(640+randint(-4,4),30+randint(-4,4),640+randint(-4,4),30+randint(-4,4)))+t1(200,300,mov(640+randint(-4,4),30+randint(-4,4),640+randint(-4,4),30+randint(-4,4)))+t1(300,400,mov(640+randint(-4,4),30+randint(-4,4),640+randint(-4,4),30+randint(-4,4)))+t1(400,500,mov(640+randint(-4,4),30+randint(-4,4),640,30))
BT = _BT+194+88+ z * 10
ET = _BT+194+88 + (z+1) * 10
ass_main(ASS_BUF, SubL(BT, ET),BEAT, "woWoWowo")
ass_main(ASS_BUF, SubL(_BT+194+88+50,_BT+194+88+87),pos(640,30), "woWoWowo")
for j in range (15):
EFT2=fad(0,200)+be(1)+mov(_X,_Y,_X+100,_Y)
EFT3=fad(0,200)+be(1)+mov(_X,_Y,_X-100,_Y)
ass_main(ASS_BUF, SubL(_BT+194+88+87+j*2,_BT+194+88+87+30),bord(0)+blur(2)+alpha(180)+color1("#000000")+EFT2, Text = _TXT)
ass_main(ASS_BUF, SubL(_BT+194+88+87+j*2,_BT+194+88+87+30),bord(0)+blur(2)+alpha(180)+color1("#000000")+EFT3, Text = _TXT)
else:
for x in range (100):
ass_main(ASS_BUF, SubL(_BT+_SK,_BT+_SK+(_KT/4)*3),fscx(50)+fscy(50)+fad(0,_KT/2)+be(1)+blur(7)+color1("#000000")+mov(_X,_Y,_X+randint(-45,45),_Y+randint(-45,45)),"{\p4}m 50 0 b 100 0 100 100 50 100 b 0 100 0 0 50 0{\p0}")
X = _X+randint(30,60)
for i in range(50):
ass_main(ASS_BUF, SubL(_BT-i+_j*8,_BT+_j*8),be(1)+color1("#000000")+fad(180,0)+alpha(180)+pos(_X,_Y)+org(X,_Y)+frz(-270+_j*3)+fscx(20)+fscy(20)+t1(0,500,frz(0)+fscx(100)+fscy(100)), _TXT)
ass_main(ASS_BUF, SubL(_BT-50+_j*8,_BT+_j*8),be(1)+pos(_X,_Y)+org(X,_Y)+frz(-270+_j*3)+fscx(20)+fscy(20)+t1(0,500,frz(0)+fscx(100)+fscy(100)), _TXT)
EFT1 = an(5)+fscx(100)+fscy(100)+t1(0,(_KT/4)*10,fscx(150)+fscy(150))+t1((_KT/4)*30+1,_KT*10,fscx(100)+fscy(100))
ass_main(ASS_BUF, SubL(_BT+_j*8,_BT+_SK),pos(_X, _Y),_TXT)
ass_main(ASS_BUF, SubL(_BT+_SK,_ET),pos(_X,_Y)+EFT1, Text = _TXT)
for j in range (15):
EFT2=fad(0,200)+be(1)+mov(_X,_Y,_X+100,_Y)
EFT3=fad(0,200)+be(1)+mov(_X,_Y,_X-100,_Y)
ass_main(ASS_BUF, SubL(_ET+j*2,_ET+30),bord(0)+blur(2)+alpha(230)+color1("#000000")+EFT2, Text = _TXT)
ass_main(ASS_BUF, SubL(_ET+j*2,_ET+30),bord(0)+blur(2)+alpha(230)+color1("#000000")+EFT3, Text = _TXT)
return (ASS_BUF,None)
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