- UID
- 2
- 积分
- 8682
- 帖子
- 2905
- 主题
- 199
- 论坛币
- 11740
- 威望
- 16
- EP值
- 2349
- MP值
- 15
- 阅读权限
- 200
- 注册时间
- 2011-8-3
- 在线时间
- 2597 小时
- 最后登录
- 2024-8-28
|
嘛, 因为本人只用Aegisub打过K, 所以具体如何也说不上, 不过帮你RTFM(查资料)了一下.
可能的做法是 (感觉你是对的, 只不过他们本身不是内建参数):- line.prev.start_time
- line.next.end_time
复制代码line.start_time, line.end_time - Start and end times of the line in milliseconds.
Added fields for linked list access, only available when using the Classic Advanced skeleton:
line.prev, line.next - Access the dialogue line before and after this one. These might be nil on the first/last dialogue lines. Blank lines, style lines, header lines etc. are not included in this linked list.
具体可参考Aegisub Manual
http://docs.aegisub.org/manual/A ... lua#Data_structures
可能相关的链接:
http://docs.aegisub.org/manual/K ... ecution_environment
http://docs.aegisub.org/manual/K ... de_lines_and_blocks
p.s.
The code execution environment contains a few variables pointing to the current line and syllable structure being processed, as well as some more supporting tables. These are just references to the structures produced by karaskel and are not modified in any way.
|
|